refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell
The camera spring-arm sweep already resolves the collided eye's cell (ResolveResult.CellId = sp.CurCellId = retail viewer_cell = sphere_path.curr_cell, update_viewer pc:92871). Return it from SweepEye so the render can root on the viewer cell (Phase W single-viewpoint V1, Task 1). Pure plumbing — behavior unchanged; callers extract .Eye. 174 App tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6 changed files with 28 additions and 14 deletions
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@ -38,6 +38,7 @@ public class PhysicsCameraCollisionProbeTests
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var result = probe.SweepEye(pivot, eye, cellId: 0, selfEntityId: 0);
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Assert.Equal(eye, result);
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Assert.Equal(eye, result.Eye);
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Assert.Equal(0u, result.ViewerCellId); // cellId==0 → returned unchanged
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}
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}
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