refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell
The camera spring-arm sweep already resolves the collided eye's cell (ResolveResult.CellId = sp.CurCellId = retail viewer_cell = sphere_path.curr_cell, update_viewer pc:92871). Return it from SweepEye so the render can root on the viewer cell (Phase W single-viewpoint V1, Task 1). Pure plumbing — behavior unchanged; callers extract .Eye. 174 App tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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6 changed files with 28 additions and 14 deletions
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@ -140,7 +140,7 @@ public class CameraCollisionIndoorTests
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pivot: PivotWorld,
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desiredEye: DesiredEye,
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cellId: IndoorCellId,
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selfEntityId: 0u);
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selfEntityId: 0u).Eye;
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// The eye should be stopped before the exterior wall at Y=4.0.
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// Expected stopped eye Y ≈ 4.0 - ViewerSphereRadius = 3.7.
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