refactor(render): SweepEye returns (Eye, ViewerCellId) — surface the swept viewer cell

The camera spring-arm sweep already resolves the collided eye's cell (ResolveResult.CellId
= sp.CurCellId = retail viewer_cell = sphere_path.curr_cell, update_viewer pc:92871).
Return it from SweepEye so the render can root on the viewer cell (Phase W single-viewpoint
V1, Task 1). Pure plumbing — behavior unchanged; callers extract .Eye. 174 App tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-03 12:32:45 +02:00
parent b7375c6563
commit 832001d289
6 changed files with 28 additions and 14 deletions

View file

@ -140,7 +140,7 @@ public class CameraCollisionIndoorTests
pivot: PivotWorld,
desiredEye: DesiredEye,
cellId: IndoorCellId,
selfEntityId: 0u);
selfEntityId: 0u).Eye;
// The eye should be stopped before the exterior wall at Y=4.0.
// Expected stopped eye Y ≈ 4.0 - ViewerSphereRadius = 3.7.

View file

@ -38,6 +38,7 @@ public class PhysicsCameraCollisionProbeTests
var result = probe.SweepEye(pivot, eye, cellId: 0, selfEntityId: 0);
Assert.Equal(eye, result);
Assert.Equal(eye, result.Eye);
Assert.Equal(0u, result.ViewerCellId); // cellId==0 → returned unchanged
}
}

View file

@ -452,10 +452,11 @@ public class RetailChaseCameraTests
{
public int Calls;
public Vector3 ReturnEye;
public Vector3 SweepEye(Vector3 pivot, Vector3 desiredEye, uint cellId, uint selfEntityId)
public uint ReturnCell;
public CameraSweepResult SweepEye(Vector3 pivot, Vector3 desiredEye, uint cellId, uint selfEntityId)
{
Calls++;
return ReturnEye;
return new CameraSweepResult(ReturnEye, ReturnCell);
}
}
@ -538,10 +539,10 @@ public class RetailChaseCameraTests
{
public int Calls;
public Vector3 ClampEye;
public Vector3 SweepEye(Vector3 pivot, Vector3 desiredEye, uint cellId, uint selfEntityId)
public CameraSweepResult SweepEye(Vector3 pivot, Vector3 desiredEye, uint cellId, uint selfEntityId)
{
Calls++;
return Calls == 1 ? ClampEye : desiredEye;
return new CameraSweepResult(Calls == 1 ? ClampEye : desiredEye, cellId);
}
}