fix(ui): restore effect detail scrolling

Reflow selected Helpful/Harmful spell descriptions through the retained retail text shaper, bind their authored 0x10000127 information scrollbar independently from the list scrollbar, and allow display-only text to consume wheel scrolling without becoming selectable.

Format Vitae recovery experience through retail's grouped integer presentation. Release build succeeds and all 5,832 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 13:28:18 +02:00
parent 16c21e299c
commit 82789eea88
9 changed files with 117 additions and 18 deletions

View file

@ -80,6 +80,11 @@ invented character-sheet summary. Character/Vitae authored center surfaces
are no longer composited twice, and the end-session button enters its Normal
DAT state before hover.
The polish follow-up restores `gmEffectsUI`'s lower information viewport:
selected spell name/description now reflows to the authored width and its own
`0x10000127` scrollbar works independently of the upper effect-list scrollbar.
Vitae recovery XP also uses retail's grouped integer presentation.
**Files:** `src/AcDream.App/UI/Layout/IndicatorBarController.cs`;
`src/AcDream.App/UI/Layout/DatWidgetFactory.cs`;
`src/AcDream.Core.Net/WorldSession.cs`; `src/AcDream.App/UI/RetailUiRuntime.cs`.