refactor(app): complete session startup composition
Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges. Co-authored-by: Codex <codex@openai.com>
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22 changed files with 924 additions and 412 deletions
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@ -807,6 +807,12 @@ public sealed class UpdateFrameOrchestratorTests
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"AcDream.App",
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"Composition",
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"LivePresentationComposition.cs"));
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string sessionRuntime = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Net",
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"LiveSessionRuntimeFactory.cs"));
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Assert.DoesNotContain("PublishLocalPhysicsTimestamps", source,
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StringComparison.Ordinal);
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Assert.DoesNotContain("LoginWorldReady", source,
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@ -823,7 +829,11 @@ public sealed class UpdateFrameOrchestratorTests
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StringComparison.Ordinal);
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Assert.Contains("d.WorldOrigin.CellLocalForSeed", livePresentation,
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StringComparison.Ordinal);
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Assert.Contains("Live entity session routing was not composed.", source,
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Assert.DoesNotContain("CreateLiveSessionEventRouter", source,
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StringComparison.Ordinal);
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Assert.Contains("_world.EntitySession.CreateSink()", sessionRuntime,
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StringComparison.Ordinal);
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Assert.DoesNotContain("GameWindow", sessionRuntime,
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StringComparison.Ordinal);
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}
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