refactor(app): complete session startup composition

Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:49:31 +02:00
parent 7fa60971e2
commit 826f9ea9b5
22 changed files with 924 additions and 412 deletions

View file

@ -116,7 +116,19 @@ public sealed class SessionPlayerCompositionTests
"new PlayerModeController(",
"d.PortalTunnelFallback.Transfer(",
"d.TeleportSink.BindOwned(localTeleport)",
"sessionRuntimeFactory.Create(liveSession)",
"d.CombatModeCommands.BindOwned(combatCommand)",
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)",
"GameplayInputActionRouter.Create(",
"gameplayActions.Attach();",
"_publication.PublishSessionPlayer(result);");
Assert.DoesNotContain("GameWindow", File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Net",
"LiveSessionRuntimeFactory.cs")), StringComparison.Ordinal);
}
private sealed class RetryBinding(