refactor(app): complete session startup composition
Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges. Co-authored-by: Codex <codex@openai.com>
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22 changed files with 924 additions and 412 deletions
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@ -57,6 +57,24 @@ internal sealed class RuntimeDiagnosticCommandSlot : IRuntimeDiagnosticCommands
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}
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}
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public IDisposable BindOwned(IRuntimeDiagnosticCommands target)
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{
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ArgumentNullException.ThrowIfNull(target);
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lock (_gate)
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{
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ObjectDisposedException.ThrowIf(_deactivated, this);
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if (_target is not null)
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{
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throw new InvalidOperationException(
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"Runtime diagnostic commands are already bound.");
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}
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_target = target;
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}
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return new Binding(this, target);
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}
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public void Deactivate()
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{
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lock (_gate)
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@ -103,6 +121,23 @@ internal sealed class RuntimeDiagnosticCommandSlot : IRuntimeDiagnosticCommands
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_target?.ToggleCollisionWireframes();
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}
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}
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private sealed class Binding : IDisposable
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{
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private RuntimeDiagnosticCommandSlot? _owner;
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private readonly IRuntimeDiagnosticCommands _expected;
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public Binding(
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RuntimeDiagnosticCommandSlot owner,
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IRuntimeDiagnosticCommands expected)
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{
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_owner = owner;
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_expected = expected;
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}
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public void Dispose() =>
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Interlocked.Exchange(ref _owner, null)?.Unbind(_expected);
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}
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}
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internal interface INearbyWorldDiagnosticSource
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