refactor(app): complete session startup composition

Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 18:49:31 +02:00
parent 7fa60971e2
commit 826f9ea9b5
22 changed files with 924 additions and 412 deletions

View file

@ -59,11 +59,12 @@ runtime/world, presentation/effect controllers, selection/radar, landblock
publishers, and portal/sky/particle resources have transactional phase
ownership and exact-owner late bindings. I.7 now owns the complete streaming,
session, hydration, local-player, combat, and teleport startup graph, including
named reversible late edges. `GameWindow` is 2,479 raw lines. I.8I.9 and
checkpoints JL remain active. Issue #232 tracks process-residency variance in
the soak without loosening its leak threshold. The App gate passes 3,420 tests
/ 3 skips, the complete Release suite passes 7,792 tests / 5 skips, and all
three I.7 corrected-diff reviews are clean.
named reversible late edges. I.8a adds the focused live-session runtime factory
and attaches command/input owners before frame publication. `GameWindow` is
2,149 raw lines. I.8bI.9 and checkpoints JL remain active. Issue #232 tracks
process-residency variance in the soak without loosening its leak threshold.
The App gate passes 3,424 tests / 3 skips, the complete Release suite passes
7,796 tests / 5 skips, and the I.8a corrected-diff review is clean.
Carried:
#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus