fix(#186): render side-cull mis-sided thin connectors — use dat PortalSide bit, not AABB centroid

The indoor GREY flap at a top-floor connecting room. The render portal side-cull
reconstructed each doorway's "interior side" (PortalClipPlane.InsideSide) from the
cell's AABB CENTROID. For a THIN connector cell (0xF6820118, 5 render polys), the
bounding-box center falls on the WRONG side of the 0118->0116 doorway, so the eye
read as a back-portal and the forward room 0116 was culled -> the aperture showed
the fog clear color = grey.

Retail's PView::InitCell (0x005a4b70) and acdream's own PHYSICS path
(CellTransit.cs:190) both read the explicit dat PortalSide bit ((Flags&2)==0)
instead of guessing from geometry. Port the render path (GameWindow.BuildLoadedCell)
to the same bit.

Proven by a live retail cdb trace (retail draws 0116 from the 0118 root at the grey
pose; tools/cdb/issue186-connector-decider.cdb) + an offline dat diagnostic
(Issue186...PortalSide_CentroidVsDatBit_AtGreyEye): the dat bit matches the old
centroid on every portal of these cells EXCEPT the one #186 breaks, so the switch is
surgical. Full regression green (App 741 / Core 2631); the CornerFlood + Issue113
dat-loading helpers updated to the same bit confirm every real Holtburg/tower/hall
cell floods identically. Touches neither PortalSideEpsilon nor the deleted
EyeInsidePortalOpening rescue (the two DO-NOT-RETRY traps).

Live-gated: user-confirmed no grey at any camera angle; probe shows 216 root=0118
frames, 0 still grey (0118->0116 now TRV, vis=4).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-08 15:06:33 +02:00
parent 9d35a9786f
commit 8257b9ba10
6 changed files with 164 additions and 13 deletions

View file

@ -88,7 +88,6 @@ public class CornerFloodReplayTests
var portals = new List<CellPortalInfo>();
var clipPlanes = new List<PortalClipPlane>();
var portalPolygons = new List<Vector3[]>();
var centroid = (boundsMin + boundsMax) * 0.5f;
foreach (var portal in envCell.CellPortals)
{
@ -106,10 +105,13 @@ public class CornerFloodReplayTests
var p2 = new Vector3(v2.Origin.X, v2.Origin.Y, v2.Origin.Z);
var normal = Vector3.Normalize(Vector3.Cross(p1 - p0, p2 - p0));
float d = -Vector3.Dot(normal, p0);
float centroidDot = Vector3.Dot(normal, centroid) + d;
// InsideSide from the dat PortalSide bit — mirrors the production fix
// (GameWindow.BuildLoadedCell): retail InitCell (0x005a4b70) + physics
// CellTransit use the dat bit; the old AABB-centroid guess mis-sided thin
// connectors (#186). Kept identical here so this replay stays a faithful mirror.
clipPlanes.Add(new PortalClipPlane
{
Normal = normal, D = d, InsideSide = centroidDot >= 0 ? 0 : 1,
Normal = normal, D = d, InsideSide = ((ushort)portal.Flags & 0x2) == 0 ? 1 : 0,
});
}
else

View file

@ -77,7 +77,6 @@ public class Issue113MeetingHallFloodTests
var portals = new List<CellPortalInfo>();
var clipPlanes = new List<PortalClipPlane>();
var portalPolygons = new List<Vector3[]>();
var centroid = (boundsMin + boundsMax) * 0.5f;
foreach (var portal in envCell.CellPortals)
{
@ -95,10 +94,13 @@ public class Issue113MeetingHallFloodTests
var p2 = new Vector3(v2.Origin.X, v2.Origin.Y, v2.Origin.Z);
var normal = Vector3.Normalize(Vector3.Cross(p1 - p0, p2 - p0));
float d = -Vector3.Dot(normal, p0);
float centroidDot = Vector3.Dot(normal, centroid) + d;
// InsideSide from the dat PortalSide bit — mirrors the production fix
// (GameWindow.BuildLoadedCell): retail InitCell (0x005a4b70) + physics
// CellTransit use the dat bit; the old AABB-centroid guess mis-sided thin
// connectors (#186). Kept identical here so this replay stays a faithful mirror.
clipPlanes.Add(new PortalClipPlane
{
Normal = normal, D = d, InsideSide = centroidDot >= 0 ? 0 : 1,
Normal = normal, D = d, InsideSide = ((ushort)portal.Flags & 0x2) == 0 ? 1 : 0,
});
}
else

View file

@ -78,6 +78,103 @@ public class Issue186ConnectorCellGeometryInspectionTests
}
}
/// <summary>
/// #186 root-cause probe (report-only): for every portal of the three connector
/// cells, reproduce acdream's RENDER side test (centroid-derived InsideSide,
/// GameWindow.cs:7425-7438 + PortalVisibilityBuilder.cs:857-864) and compare it to
/// the dat <c>PortalSide</c> bit that retail's PView::InitCell (0x005a4b70) and
/// acdream's own PHYSICS path (CellTransit.cs:190) use. Evaluates each at the live
/// retail/acdream grey-pose eye. The retail cdb trace proved retail ADMITS 0118->0116
/// at this eye; acdream CULLs it. This dump shows whether the centroid InsideSide
/// disagrees with the dat PortalSide for 0118->0116 (the fix) and AGREES elsewhere
/// (so the fix is surgical, not a global side-test change).
/// </summary>
[Fact]
public void PortalSide_CentroidVsDatBit_AtGreyEye()
{
var datDir = DatDir();
if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
using var dats = new DatCollection(datDir, DatAccessType.Read);
// Live grey-pose eye (fresh HEAD capture + retail cdb trace both ~here).
var eyeWorld = new Vector3(135.51f, 83.32f, 69.16f);
var disagreements = new List<string>(); // portals where centroid != dat bit
bool sawConnectorBackPortal = false; // the 0118->0116 case
bool connectorCentroidCulls = false, connectorDatAdmits = false;
foreach (uint cellId in new[] { 0xF6820116u, 0xF6820117u, 0xF6820118u })
{
var env = dats.Get<EnvCell>(cellId);
if (env is null) { _out.WriteLine($"cell 0x{cellId:X8}: EnvCell NOT FOUND"); continue; }
var environment = dats.Get<DatReaderWriter.DBObjs.Environment>(0x0D000000u | env.EnvironmentId);
if (environment is null || !environment.Cells.TryGetValue(env.CellStructure, out var cs) || cs is null)
{ _out.WriteLine($"cell 0x{cellId:X8}: no CellStruct"); continue; }
var origin = new Vector3(env.Position.Origin.X, env.Position.Origin.Y, env.Position.Origin.Z);
var orient = new Quaternion(env.Position.Orientation.X, env.Position.Orientation.Y,
env.Position.Orientation.Z, env.Position.Orientation.W);
var world = Matrix4x4.CreateFromQuaternion(orient) * Matrix4x4.CreateTranslation(origin);
Matrix4x4.Invert(world, out var inverse);
var localEye = Vector3.Transform(eyeWorld, inverse);
// Centroid = AABB center over ALL cell verts (GameWindow.cs:7373-7394).
var bmin = new Vector3(float.MaxValue); var bmax = new Vector3(float.MinValue);
foreach (var kv in cs.VertexArray!.Vertices)
{ var p = new Vector3(kv.Value.Origin.X, kv.Value.Origin.Y, kv.Value.Origin.Z);
bmin = Vector3.Min(bmin, p); bmax = Vector3.Max(bmax, p); }
var centroid = (bmin + bmax) * 0.5f;
_out.WriteLine($"=== cell 0x{cellId:X8} localEye=({localEye.X:F2},{localEye.Y:F2},{localEye.Z:F2}) ===");
foreach (var portal in env.CellPortals!)
{
if (!cs.Polygons!.TryGetValue(portal.PolygonId, out var poly) || poly.VertexIds is null || poly.VertexIds.Count < 3)
{ _out.WriteLine($" p->0x{portal.OtherCellId:X4}: no poly"); continue; }
Vector3 V(int k) { var v = cs.VertexArray.Vertices[(ushort)poly.VertexIds[k]]; return new Vector3(v.Origin.X, v.Origin.Y, v.Origin.Z); }
var p0 = V(0); var p1 = V(1); var p2 = V(2);
var normal = Vector3.Normalize(Vector3.Cross(p1 - p0, p2 - p0));
float d = -Vector3.Dot(normal, p0);
float centroidDot = Vector3.Dot(normal, centroid) + d;
int centroidInside = centroidDot >= 0 ? 0 : 1;
ushort flags = (ushort)portal.Flags;
bool portalSide = (flags & 0x2) == 0; // PortalInfo.cs:44 / CellPortal.cs:24
int datInside = portalSide ? 1 : 0; // mapping derived from retail InitCell + physics CellTransit
float eyeDot = Vector3.Dot(normal, localEye) + d;
const float eps = 0.01f;
bool admitCentroid = centroidInside == 0 ? eyeDot >= -eps : eyeDot <= eps;
bool admitDat = datInside == 0 ? eyeDot >= -eps : eyeDot <= eps;
if (centroidInside != datInside)
disagreements.Add($"0x{cellId & 0xFFFF:X4}->0x{portal.OtherCellId:X4}");
if (cellId == 0xF6820118u && portal.OtherCellId == 0x0116)
{
sawConnectorBackPortal = true;
connectorCentroidCulls = !admitCentroid;
connectorDatAdmits = admitDat;
}
string flag = centroidInside != datInside ? " <<< DISAGREE" : "";
string verdict = admitCentroid != admitDat ? $" centroid={(admitCentroid ? "ADMIT" : "CULL")} dat={(admitDat ? "ADMIT" : "CULL")}" : "";
_out.WriteLine($" p->0x{portal.OtherCellId:X4} flags=0x{flags:X2} PortalSide={portalSide,-5} " +
$"centroidInside={centroidInside} datInside={datInside} eyeDot={eyeDot,7:F3} " +
$"admit[centroid={admitCentroid,-5} dat={admitDat,-5}]{flag}{verdict}");
}
}
// Root cause + fix pins (the retail cdb trace is the oracle: retail draws 0116
// from the 0118 root at this eye; acdream's centroid rule culled it → grey).
Assert.True(sawConnectorBackPortal, "0xF6820118->0116 portal not found in the dat");
Assert.True(connectorCentroidCulls, "the OLD centroid rule should CULL 0118->0116 at the grey eye (the bug)");
Assert.True(connectorDatAdmits, "the dat PortalSide bit should ADMIT 0118->0116 at the grey eye (the fix, matches retail)");
// Surgical: the ONLY portal across these three cells where the centroid rule
// disagrees with the dat bit is the one #186 breaks. If this list ever grows,
// the centroid→dat-bit switch is no longer a no-op for the working portals.
Assert.Equal(new[] { "0x0118->0x0116" }, disagreements.ToArray());
}
private static Vector3? PolyNormal(DatReaderWriter.Types.Polygon poly, DatReaderWriter.Types.VertexArray va)
{
if (poly.VertexIds is null || poly.VertexIds.Count < 3) return null;