fix(streaming): preserve portal destination ownership

Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
This commit is contained in:
Erik 2026-07-25 08:35:12 +02:00
parent 2c848d4167
commit 823936ec31
57 changed files with 2551 additions and 324 deletions

View file

@ -211,7 +211,8 @@ public sealed class DelegateLiveEntityResourceLifecycle : ILiveEntityResourceLif
/// The one logical record for a server object incarnation. The record survives
/// loaded/pending landblock movement and temporary loss of its render bucket.
/// Only an accepted DeleteObject, session reset, newer INSTANCE_TS, or the
/// retail 25-second leave-visibility lifecycle ends it.
/// active side of the leave-visibility lifecycle ends it. ACE-compatible
/// cold snapshot ownership lives outside this active runtime.
/// </summary>
public sealed class LiveEntityRecord
{