fix(streaming): preserve portal destination ownership

Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
This commit is contained in:
Erik 2026-07-25 08:35:12 +02:00
parent 2c848d4167
commit 823936ec31
57 changed files with 2551 additions and 324 deletions

View file

@ -172,8 +172,11 @@ begin destination generation:
silence old-generation audio
reject old generation from collision, picking, radar, and targeting
at the shared-origin transaction boundary:
atomically swap the complete old spatial generation out of reach
retain one exact teardown receipt per old landblock
over later update/resource-maintenance frames:
detach old landblocks through exact retry receipts
release scripts/effects/lights/plugin projections
release CPU owners
admit renderer retirement; physical GL release remains fence delayed
@ -200,6 +203,48 @@ Release-later never means run-later: an old owner may retain memory until its
cursor runs, but it cannot keep simulating, colliding, rendering, targeting, or
emitting audible work after the generation-quiesce edge.
The shared-origin commit barrier is the completion of **spatial detachment**,
not completion of every deferred resource release:
```text
capture exact old landblock/entity teardown receipts
clear the old loaded/pending/traversal/collision-visible spatial indexes
repark nonpersistent live projections by their canonical landblock
rescue the persistent local-player projection
publish the resulting live visibility edges once
once that single spatial-generation swap commits:
recenter the shared coordinate origin
configure and enqueue the destination window
on later frames:
destination publication uses its reserved work lane
old retirement receipts use remaining cleanup capacity
a publication for landblock X waits only while X has an older receipt
the exact receipt for destination X may advance ahead of unrelated FIFO
ordinary publication continues when no destination result is available
```
The per-landblock publication fence makes key-based terrain, physics,
EnvCell, building, mesh-reference, and static-presentation cleanup safe: a
late old receipt cannot remove a replacement owner with the same landblock
key. Live objects are different. Their logical owner survives spatial
withdrawal and may be reprojected immediately at the destination, so deferred
landblock retirement must never clear a live object's lighting or
translucency by reusable local ID. Live cell-scoped lighting is withdrawn by
the incarnation-aware projection-visibility edge; logical translucency stays
with the live record until its actual teardown. Landblock receipts clean only
DAT-static entity presentation.
This swap is deliberately one **atomic oversized progress operation** in the
modern frame meter. Splitting it into 625 budgeted landblock detach admissions
created a five-second portal stall even though the old generation was already
quiesced and no intermediate subset was observable. The atomic work scans the
small live-projection index, clears the old spatial maps, and transfers their
existing entity lists into receipts; it does not synchronously destroy every
static resource. Expensive script, renderer, physics, light, plugin, and GL
cleanup still advances through the ordinary retryable receipt cursors.
## Port constraints
1. Preserve existing exact retry receipts; successful stages never replay.