fix(streaming): preserve portal destination ownership

Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
This commit is contained in:
Erik 2026-07-25 08:35:12 +02:00
parent 2c848d4167
commit 823936ec31
57 changed files with 2551 additions and 324 deletions

View file

@ -2,8 +2,8 @@
**Status:** COMPLETE (2026-07-25)
**Parent plan:** `2026-07-24-modern-runtime-architecture.md`, Slice H
**Prerequisite state:** Slice G4 production cutover is automated-gated; its
user visual gate remains pending.
**Prerequisite state at execution:** Slice G4 production cutover was
automated-gated; its user visual gate later passed on 2026-07-25.
## 1. Safety boundary
@ -11,8 +11,8 @@ Slice H removes work which scales with presentation rate. It does not change
retail gameplay rules, visible-cell authority, light membership, packet
ordering, acknowledgement timing, heartbeat placement, or UI presentation.
The G4 old-route referee remains available until the user accepts the visual
gate. Slice H must not delete or alter that rollback boundary.
Slice H did not delete or alter the G4 old-route referee while its visual gate
was pending. That gate has since passed; G5 owns the final deletion boundary.
If the G4 visual result is wrong, revert only: