fix(streaming): preserve portal destination ownership
Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
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@ -108,13 +108,15 @@ publication, retirement, upload, warmup, or resource backlog. Capped/uncapped
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CPU p99 is 34.7%/30.4% below Slice A and maximum frame allocation is
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84.7%/82.2% lower. The user explicitly approved Slices F–L, including both
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the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F and
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G0–G4 are implemented; G4's automated gate has zero mismatches while its
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physical-display visual gate and G5 deletion remain pending. Slice H is
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G0–G4 are implemented; G4's automated gate has zero mismatches and its
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2026-07-25 connected visual gate passes after the portal scheduling/private
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viewport/ACE revisit regression correction. G5 deletion and production-only
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profiling are active. Slice H is
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complete: retained UI/frame work, exact bounded light selection, and
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pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
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seven-checkpoint connected lifecycle/reconnect gate. Slice I is active under
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[`2026-07-25-modern-runtime-slice-i.md`](2026-07-25-modern-runtime-slice-i.md).
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The exact G4 visual rollback remains
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The historical exact G4 visual rollback remains
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`git revert ef1d263337997bb030eadb7b8e71d73dc659907a`.
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Slice 1's 18-cell favorite-spell overflow bar is user-accepted. Slice 2's
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