docs(runtime): close interaction transaction ownership
Record the exact J5.2 owner boundary, retail ordering, Release and connected evidence, rollback, and J5.3 handoff across architecture, roadmap, milestones, agent instructions, and durable memory. Co-authored-by: Codex <noreply@openai.com>
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, and J5.2 interaction transactions are active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions are closed at `f5f7b417`, and J5.3 combat/magic intent is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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@ -1742,8 +1742,15 @@ port in any phase — no separate listing here.
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> temporary target-mode graph; every graphical/direct consumer borrows it,
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> and the App fallback owner is deleted. Its 182 Runtime tests, 3,779 App
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> tests / 3 skips, 8,550-test / 5-skip complete Release suite, and
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J5.2
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> interaction-transaction ownership is active.
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> exact-binary seven-checkpoint lifecycle/reconnect gate pass. J5.2 is
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> complete at `f5f7b417`: Runtime owns the strict use gate, exact use and
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> appraisal identity, typed ordered interaction FIFO, and exact post-arrival
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> pickup token while borrowing J4's sole inventory busy/request gate. App
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> retains picking, movement/transport, and presentation only; the App delegate
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> queue and transaction fields are deleted. Its 197 Runtime tests, 3,775 App
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> tests / 3 skips, 8,561-test / 5-skip complete Release suite, and exact-binary
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> seven-checkpoint lifecycle/reconnect gate pass. J5.3 combat/magic-intent
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> ownership is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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