fix(inventory): sequence secondary wield blockers

Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 23:12:07 +02:00
parent 17b5712d53
commit 815ce0dec4
14 changed files with 206 additions and 16 deletions

View file

@ -523,6 +523,115 @@ public sealed class ItemInteractionControllerTests
h.Objects.Get(sword)!.CurrentlyEquippedLocation);
}
[Fact]
public void WeaponReplacement_bow_removesPrimaryThenIncompatibleShield()
{
var h = new Harness();
const uint sword = 0x50000B31u;
const uint shield = 0x50000B32u;
const uint bow = 0x50000B33u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = shield,
Type = ItemType.Armor,
CombatUse = 4,
ValidLocations = EquipMask.Shield,
});
h.Objects.MoveItem(shield, Player, -1, EquipMask.Shield);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.AmmoType = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
Assert.Equal(new[] { (sword, Player, 0) }, h.Puts);
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (sword, Player, 0), (shield, Player, 0) },
h.Puts);
Assert.Empty(h.Wields);
h.Objects.MoveItem(shield, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
}
[Fact]
public void WeaponReplacement_bow_removesMismatchedAmmoAfterPrimaryBlocker()
{
var h = new Harness();
const uint sword = 0x50000B41u;
const uint arrows = 0x50000B42u;
const uint bow = 0x50000B43u;
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = sword,
Type = ItemType.MeleeWeapon,
CombatUse = 1,
ValidLocations = EquipMask.MeleeWeapon,
});
h.Objects.MoveItem(sword, Player, -1, EquipMask.MeleeWeapon);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = arrows,
Type = ItemType.MissileWeapon,
CombatUse = 3,
AmmoType = 2,
ValidLocations = EquipMask.MissileAmmo,
});
h.Objects.MoveItem(arrows, Player, -1, EquipMask.MissileAmmo);
h.AddContained(bow, item =>
{
item.Type = ItemType.MissileWeapon;
item.CombatUse = 2;
item.AmmoType = 1;
item.ValidLocations = EquipMask.MissileWeapon;
});
Assert.True(h.Controller.ActivateItem(bow));
h.Objects.MoveItem(sword, Player, 0, EquipMask.None);
Assert.Equal(
new[] { (sword, Player, 0), (arrows, Player, 0) },
h.Puts);
h.Objects.MoveItem(arrows, Player, 0, EquipMask.None);
Assert.Equal(new[] { (bow, (uint)EquipMask.MissileWeapon) }, h.Wields);
}
[Fact]
public void BlocksUseOfShield_matchesRetailCombatUseAndAmmoRules()
{
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 2,
AmmoType = 1,
}));
Assert.False(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 2,
AmmoType = 0,
}));
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
CombatUse = 5,
}));
Assert.True(AutoWieldController.BlocksUseOfShield(new ClientObject
{
Type = ItemType.Caster,
}));
}
[Fact]
public void InventoryDragOutsideUi_sendsDropAndMovesToWorldOptimistically()
{

View file

@ -188,6 +188,22 @@ public sealed class CreateObjectTests
Assert.Equal((byte)2, parsed.Value.CombatUse);
}
[Fact]
public void TryParse_AmmoTypeFlag_CapturesValue()
{
byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
guid: 0x5000000Eu,
name: "Bow",
itemType: (uint)ItemType.MissileWeapon,
weenieFlags: 0x00000100u,
ammoType: 1);
var parsed = CreateObject.TryParse(body);
Assert.NotNull(parsed);
Assert.Equal((ushort)1, parsed.Value.AmmoType);
}
[Fact]
public void TryParse_ParentedChild_CapturesPlacementParentAndPositionSequence()
{
@ -647,6 +663,7 @@ public sealed class CreateObjectTests
byte? radarBlipColor = null,
byte? radarBehavior = null,
byte? combatUse = null,
ushort? ammoType = null,
ushort movementSeq = 0,
uint? placementId = null,
uint? parentGuid = null,
@ -712,7 +729,7 @@ public sealed class CreateObjectTests
if ((weenieFlags & 0x00000001u) != 0) WriteString16L(bytes, pluralName ?? "");
if ((weenieFlags & 0x00000002u) != 0) bytes.Add(itemsCapacity ?? 0); // ItemsCapacity u8
if ((weenieFlags & 0x00000004u) != 0) bytes.Add(containersCapacity ?? 0); // ContainersCapacity u8
if ((weenieFlags & 0x00000100u) != 0) WriteU16(bytes, 0); // AmmoType u16
if ((weenieFlags & 0x00000100u) != 0) WriteU16(bytes, ammoType ?? 0); // AmmoType u16
if ((weenieFlags & 0x00000008u) != 0) WriteU32(bytes, value ?? 0u); // Value u32
if ((weenieFlags & 0x00000010u) != 0) WriteU32(bytes, useability ?? 0u); // Usable u32
if ((weenieFlags & 0x00000020u) != 0) // UseRadius f32

View file

@ -63,6 +63,7 @@ public sealed class ObjectTableWiringTests
RadarBehavior = 3,
ObjectDescriptionFlags = 0x20800200u,
CombatUse = 2,
AmmoType = 1,
PluralName = "Iron Swords",
PetOwnerId = 0x50000001u,
};
@ -110,6 +111,7 @@ public sealed class ObjectTableWiringTests
Assert.Equal((byte)3, d.RadarBehavior);
Assert.Equal(0x20800200u, d.PublicWeenieBitfield);
Assert.Equal((byte)2, d.CombatUse);
Assert.Equal((ushort)1, d.AmmoType);
Assert.Equal("Iron Swords", d.PluralName);
Assert.Equal(0x50000001u, d.PetOwnerId);
}

View file

@ -310,6 +310,22 @@ public sealed class ClientObjectTableTests
Assert.Equal("Pyreal Scarabs", table.Get(0x500000B9u)!.GetAppropriateName());
}
[Fact]
public void Ingest_AmmoType_PreservesWireValueForAutoWieldCompatibility()
{
var table = new ClientObjectTable();
table.Ingest(FullWeenie(0x500000BAu, name: "Bow",
type: ItemType.MissileWeapon) with
{
CombatUse = 2,
AmmoType = 1,
});
Assert.Equal((byte)2, table.Get(0x500000BAu)!.CombatUse);
Assert.Equal((ushort)1, table.Get(0x500000BAu)!.AmmoType);
}
[Fact]
public void Ingest_RadarMetadata_PatchesOnlyPresentWireFields()
{