fix(inventory): sequence secondary wield blockers

Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 23:12:07 +02:00
parent 17b5712d53
commit 815ce0dec4
14 changed files with 206 additions and 16 deletions

View file

@ -129,7 +129,8 @@ public sealed class WorldSession : IDisposable
byte? RadarBehavior = null,
byte? CombatUse = null,
string? PluralName = null,
uint? PetOwnerId = null);
uint? PetOwnerId = null,
ushort? AmmoType = null);
/// <summary>
/// Projects the wire-level CreateObject result into the stable session
@ -187,7 +188,8 @@ public sealed class WorldSession : IDisposable
RadarBehavior: parsed.RadarBehavior,
CombatUse: parsed.CombatUse,
PluralName: parsed.PluralName,
PetOwnerId: parsed.PetOwnerId);
PetOwnerId: parsed.PetOwnerId,
AmmoType: parsed.AmmoType);
/// <summary>Fires when the session finishes parsing a CreateObject.</summary>
public event Action<EntitySpawn>? EntitySpawned;