fix(inventory): sequence secondary wield blockers
Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters. Co-Authored-By: Codex <codex@openai.com>
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14 changed files with 206 additions and 16 deletions
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@ -89,5 +89,6 @@ public static class ObjectTableWiring
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PublicWeenieBitfield: s.ObjectDescriptionFlags,
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CombatUse: s.CombatUse,
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PluralName: s.PluralName,
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PetOwnerId: s.PetOwnerId);
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PetOwnerId: s.PetOwnerId,
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AmmoType: s.AmmoType);
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}
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