fix(inventory): sequence secondary wield blockers

Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-12 23:12:07 +02:00
parent 17b5712d53
commit 815ce0dec4
14 changed files with 206 additions and 16 deletions

View file

@ -89,5 +89,6 @@ public static class ObjectTableWiring
PublicWeenieBitfield: s.ObjectDescriptionFlags,
CombatUse: s.CombatUse,
PluralName: s.PluralName,
PetOwnerId: s.PetOwnerId);
PetOwnerId: s.PetOwnerId,
AmmoType: s.AmmoType);
}