fix(inventory): sequence secondary wield blockers
Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters. Co-Authored-By: Codex <codex@openai.com>
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14 changed files with 206 additions and 16 deletions
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@ -436,6 +436,7 @@ public sealed class ClientObjectTable
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if (d.PublicWeenieBitfield is { } bitfield) obj.PublicWeenieBitfield = bitfield;
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if (d.PetOwnerId is { } petOwnerId) obj.PetOwnerId = petOwnerId;
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if (d.CombatUse is { } combatUse) obj.CombatUse = combatUse;
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if (d.AmmoType is { } ammoType) obj.AmmoType = ammoType;
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if (d.RadarBlipColor is { } radarBlipColor) obj.RadarBlipColor = radarBlipColor;
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if (d.RadarBehavior is { } radarBehavior) obj.RadarBehavior = radarBehavior;
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if (d.ItemsCapacity is { } ic) obj.ItemsCapacity = ic;
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