fix(inventory): sequence secondary wield blockers
Preserve retail AmmoType from CreateObject and port BlocksUseOfShield so bow, caster, and two-handed switches remove incompatible shields, while mismatched missile ammo is also returned to the pack. Each blocker remains server-confirmed before AutoWield re-enters. Co-Authored-By: Codex <codex@openai.com>
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14 changed files with 206 additions and 16 deletions
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@ -456,8 +456,9 @@ include dungeons.
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CreateObject/ParentEvent child attachment and per-frame hand-follow rendering.
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- **L.1c inventory weapon switching (implemented 2026-07-12; live gate pending)** —
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inventory double-click ports retail's two-stage `AutoWield`: return the occupied
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primary weapon to the main pack, wait for the server move confirmation, then
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wield the requested bow/sword/caster/two-hander. The shared transaction works
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primary weapon to the main pack, then any incompatible shield/ammo, waiting
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for every server move confirmation before wielding the requested
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bow/sword/caster/two-hander. The shared transaction works
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in peace and war; ACE owns stance-specific motions and its PropertyInt 40 update
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now drives the client `CombatState`.
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- **L.1c local attack receive path (implemented 2026-07-11; live gate pending)** —
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