docs(overhaul): contract issue 469 lighting ownership

This commit is contained in:
Erik 2026-09-05 03:29:21 +02:00
parent 2f1e625fea
commit 8098875240
3 changed files with 174 additions and 10 deletions

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@ -122,8 +122,8 @@ left no client. The separate #469 lighting-direction transition remains open.
## #469 — Atmospheric shadow-gate transition switches the whole outdoor lighting direction abruptly and can darken the world
**Status:** OPEN — found 2026-09-04 by the S5-c2 lead graphical gate; Campaign
OVERHAUL v2 renderer-solid/G4 scope. This predates S5-c2: exact parent
**Status:** IN FLIGHT — lead contract written 2026-09-05 in S5 packet §31;
Campaign OVERHAUL v2 renderer-solid/G4 scope. This predates S5-c2: exact parent
`5c106bcdf` and candidate `ef819eedf` reproduce the same dark re-enable.
**Evidence:** parent
@ -147,13 +147,12 @@ IA-24 records that this alignment was intentional, so the repair must preserve
the declared opt-in behavior or explicitly revise that deviation—not quietly
mix two incompatible directions.
**Bounded next step before G4:** write a focused pack-lighting contract that
keeps the pack-active receiver direction stable across shadow-work gate
transitions (or proves a better single-direction policy), pins meshes and
terrain together, preserves exact pack-off pixels/work, recompiles and verifies
the shader manifest, then repeats this exact off/on/dusk A/B. G4 cannot call the
renderer solid while this remains unexplained and visibly severe; alternatively
the owner may explicitly accept the transition as part of IA-24.
**Bounded repair before G4:** packet §31 restores retail's authored `uLights`
direction as the sole base-light direction in both atmospheric vertex
receivers, while preserving the selected celestial direction for the opt-in
shadow/volumetric projection and correcting IA-24 in the same implementation
commit. Production SPIR-V plus a real Vulkan mesh/terrain witness must
discriminate the old branch before this exact off/on/dusk A/B is repeated.
## #468 — Teleport to the Holtburg cottage doorway pose seats the player in the house-interior cell at a point outside its floor; the player falls through the world