docs(architecture): record pipeline-owned retirement
Close Slice 5F in the execution ledger, update the milestone and roadmap measurements, and advance the active checkpoint to direct cutover and dead-facade cleanup. Co-authored-by: Codex <codex@openai.com>
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4 changed files with 33 additions and 10 deletions
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@ -80,8 +80,22 @@ test, and bisectable commit rather than being hidden in a mechanical move.
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corrected-diff reviews are clean. Release gate: 7,026 passed / 5 skipped;
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`GameWindow.cs` is temporarily 9,073 lines because production wiring lands
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before checkpoint G deletes the old callback body.
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- [ ] F — move retryable demotion/full-retirement presentation under the
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- [x] F — move retryable demotion/full-retirement presentation under the
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pipeline without changing `LandblockRetirementCoordinator`'s ledger.
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- Landed in `ea7ffbc1`: the pipeline now owns a focused
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`LandblockPresentationRetirementOwner` and its exact detach-first ledger;
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`GameWindow` no longer owns a coordinator or retirement callback body.
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Full and Near retirements preserve their distinct terrain/physics/live
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owner matrices, successful stages and entity cursors never replay, and
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reentrant Begin/Advance requests serialize without mutating an active
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ticket enumeration. A committed visibility-observer failure retains the
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detach receipt, completes presentation teardown, drains deferred work,
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then rethrows. Constructor identity guards enforce one world-state,
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publisher, lighting, and translucency graph, while explicit concrete and
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legacy controller overloads make ignored presentation callbacks
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impossible. Three corrected-diff reviews are clean. Release gate: 7,039
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passed / 5 skipped; build green with 17 pre-existing test-project warnings;
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`GameWindow.cs` is 9,011 lines.
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- [ ] G — cut `StreamingController` and `GameWindow` directly to the pipeline;
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delete old bodies, scratch state, and callback facades.
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- [ ] H — three-agent corrected-diff review, full Release suite, deterministic
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