feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
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26 changed files with 2780 additions and 237 deletions
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@ -132,6 +132,8 @@ public sealed class RetailLayoutFixtureGenerator
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(CharacterController.LayoutId, CharacterController.RootId,
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"character_info_2100006E_10000183.json"),
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(0x2100006Bu, 0x100005F2u, "examine_2100006B_100005F2.json"),
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(AppraisalUiController.LayoutId, CreatureAppraisalRowTemplateFactory.TemplateId,
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"examine_row_2100006B_10000166.json"),
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})
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{
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ElementInfo? panelPart = LayoutImporter.ImportInfos(dats, layoutId, rootId);
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@ -145,6 +147,10 @@ public sealed class RetailLayoutFixtureGenerator
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}));
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}
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CreatureDisplayNameResolver creatureNames =
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CreatureDisplayNameResolver.Load(dats);
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Assert.Equal("Ghost", creatureNames.Resolve(77));
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ElementInfo? miniGame = LayoutImporter.ImportInfos(
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dats, MiniGameUiController.LayoutId, MiniGameUiController.RootId);
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Assert.NotNull(miniGame);
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