feat(ui): port retail creature appraisal presentation

Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 12:55:24 +02:00
parent f1a7912160
commit 7eaa68a5f4
26 changed files with 2780 additions and 237 deletions

View file

@ -96,6 +96,7 @@ internal sealed record RenderShutdownRoots(
LocalPlayerTeleportController? LocalTeleport,
TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
PaperdollViewportRenderer? Paperdoll,
CreatureAppraisalViewportRenderer? CreatureAppraisal,
WbDrawDispatcher? DrawDispatcher,
EnvCellRenderer? EnvironmentCells,
PortalDepthMaskRenderer? PortalDepthMask,
@ -413,6 +414,9 @@ internal static class GameWindowShutdownManifest
render.PortalTunnelFallback.ReleaseFallback();
}),
Hard("paperdoll viewport", () => render.Paperdoll?.Dispose()),
Hard(
"creature appraisal viewport",
() => render.CreatureAppraisal?.Dispose()),
Hard("mesh draw dispatcher", () => render.DrawDispatcher?.Dispose()),
Hard("environment cells", () => render.EnvironmentCells?.Dispose()),
Hard("portal depth mask", () => render.PortalDepthMask?.Dispose()),