feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
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26 changed files with 2780 additions and 237 deletions
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@ -378,6 +378,10 @@ public sealed class GameWindow :
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// widget that blits it, the inventory frame (for the open-gate), and a dirty flag (re-dress on 0xF625).
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private AcDream.App.Rendering.PaperdollViewportRenderer? _paperdollViewportRenderer;
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private AcDream.App.Rendering.PaperdollFramePresenter? _paperdollFramePresenter;
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private AcDream.App.Rendering.CreatureAppraisalViewportRenderer?
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_creatureAppraisalViewportRenderer;
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private AcDream.App.Rendering.CreatureAppraisalFramePresenter?
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_creatureAppraisalFramePresenter;
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// Phase D.2b Task 9 — plugin UI registrations buffered before OnLoad; drained in OnLoad.
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private readonly AcDream.App.Plugins.BufferedUiRegistry? _uiRegistry;
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// Phase I.2: ImGui debug panel ViewModel. The devtools presenter owns
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@ -948,6 +952,8 @@ public sealed class GameWindow :
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|| _animationPresenter is not null
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|| _paperdollViewportRenderer is not null
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|| _paperdollFramePresenter is not null
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|| _creatureAppraisalViewportRenderer is not null
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|| _creatureAppraisalFramePresenter is not null
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|| _envCellRenderer is not null
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|| _envCellFrustum is not null
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|| _landblockPresentationPipeline is not null
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@ -983,6 +989,8 @@ public sealed class GameWindow :
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_retainedUiGameplayBinding = result.RetainedGameplay;
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_paperdollViewportRenderer = result.PaperdollRenderer;
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_paperdollFramePresenter = result.PaperdollPresenter;
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_creatureAppraisalViewportRenderer = result.CreatureAppraisalRenderer;
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_creatureAppraisalFramePresenter = result.CreatureAppraisalPresenter;
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_envCellFrustum = result.EnvCellFrustum;
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_envCellRenderer = result.EnvCellRenderer;
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_landblockPresentationPipeline = result.LandblockPipeline;
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@ -1581,6 +1589,7 @@ public sealed class GameWindow :
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_localPlayerTeleport,
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_portalTunnelFallback,
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_paperdollViewportRenderer,
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_creatureAppraisalViewportRenderer,
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_wbDrawDispatcher,
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_envCellRenderer,
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_portalDepthMask,
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