feat(ui): port retail creature appraisal presentation

Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-23 12:55:24 +02:00
parent f1a7912160
commit 7eaa68a5f4
26 changed files with 2780 additions and 237 deletions

View file

@ -441,7 +441,9 @@ internal sealed class FrameRootCompositionPhase
session.LocalTeleport,
host.CameraController),
renderFrameResources,
live.PaperdollPresenter,
new PrivateEntityViewportFrameGroup(
live.PaperdollPresenter,
live.CreatureAppraisalPresenter),
retainedGameplayUi,
settings.DevTools?.Presenter,
privateScreenshot);

View file

@ -94,6 +94,8 @@ internal sealed record LivePresentationResult(
RetainedUiGameplayBinding? RetainedGameplay,
PaperdollViewportRenderer? PaperdollRenderer,
PaperdollFramePresenter? PaperdollPresenter,
CreatureAppraisalViewportRenderer? CreatureAppraisalRenderer,
CreatureAppraisalFramePresenter? CreatureAppraisalPresenter,
WbFrustum EnvCellFrustum,
EnvCellRenderer EnvCellRenderer,
LandblockPresentationPipeline LandblockPipeline,
@ -120,7 +122,7 @@ internal enum LivePresentationCompositionPoint
EffectRoutingBound,
SelectionAndRadarBound,
RetainedGameplayBound,
PaperdollCreated,
PrivateCreatureViewportsCreated,
EnvironmentCellsCreated,
LandblockPipelineCreated,
PortalResourcesCreated,
@ -694,7 +696,48 @@ internal sealed class LivePresentationCompositionPhase
content.AnimationLoader,
d.DatLock)));
}
Fault(LivePresentationCompositionPoint.PaperdollCreated);
CompositionAcquisitionScope.CompositionAcquisitionLease<
CreatureAppraisalViewportRenderer>? creatureAppraisalLease = null;
CreatureAppraisalFramePresenter? creatureAppraisalPresenter = null;
if (interaction.RetainedUi?.Runtime.CreatureAppraisalViewportWidget
is { } creatureViewport
&& interaction.RetainedUi.Runtime.ExaminationFrame
is { } examinationFrame
&& interaction.RetainedUi.Runtime.AppraisalController
is { } appraisalController)
{
creatureAppraisalLease = scope.Acquire(
"creature appraisal viewport",
() => new CreatureAppraisalViewportRenderer(
d.Gl,
dispatcherLease.Resource,
foundation.SceneLighting,
foundation.TextureCache),
static value => value.Dispose());
IUiViewportRenderer? previousRenderer = creatureViewport.Renderer;
creatureViewport.Renderer = creatureAppraisalLease.Resource;
bindings.AdoptRelease(
"creature appraisal viewport target",
() =>
{
if (ReferenceEquals(
creatureViewport.Renderer,
creatureAppraisalLease.Resource))
{
creatureViewport.Renderer = previousRenderer;
}
});
creatureAppraisalPresenter = new CreatureAppraisalFramePresenter(
creatureAppraisalLease.Resource,
new RetailCreatureAppraisalFrameView(
creatureViewport,
examinationFrame,
appraisalController),
new RetailCreatureAppraisalCloneFactory(
new LiveCreatureAppraisalEntityLookup(liveEntities)));
}
Fault(LivePresentationCompositionPoint.PrivateCreatureViewportsCreated);
var envCellFrustum = new WbFrustum();
var envCellLease = scope.Acquire(
@ -890,6 +933,8 @@ internal sealed class LivePresentationCompositionPhase
retainedGameplayLease?.Resource,
paperdollLease?.Resource,
paperdollPresenter,
creatureAppraisalLease?.Resource,
creatureAppraisalPresenter,
envCellFrustum,
envCellLease.Resource,
landblockPipeline,
@ -910,6 +955,7 @@ internal sealed class LivePresentationCompositionPhase
dispatcherLease.Transfer();
retainedGameplayLease?.Transfer();
paperdollLease?.Transfer();
creatureAppraisalLease?.Transfer();
envCellLease.Transfer();
clipFrameLease.Transfer();
portalDepthLease.Transfer();