feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
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@ -5,8 +5,8 @@ zero-useability, carried direct-use, AutoWear correction, and the requested
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shared item-cooldown follow-up passed their connected gates. Slice 3's first
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connected gate exposed an incorrect IdentifyResponse flag table, a non-retail
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shared-panel mount, and its missing inscription transaction. All three are
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corrected; the independent floaty examination window awaits its corrective
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connected gate.
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corrected and live-confirmed. The creature-page follow-up now has retail's
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ordered stat rows and animated private preview; its visual gate is pending.
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**Milestone:** M4 prerequisite/preamble.
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**Architecture:** retained gameplay UI over shared selection, object, and
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interaction state. `GameWindow` remains a composition/callback shell.
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@ -132,14 +132,25 @@ geometry. The imported multiline inscription field now ports
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`ItemExamineUI`'s public/hook inscribability, inventory ownership and
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same-scribe permission rules, placeholder/signature presentation, exact
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failure notices, focus commit behavior, and CP-1252 `SetInscription (0x00BF)`
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transaction. Basic item, creature, and player reports are live; exact 3D
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preview/specialized detail regions and selection-follow remain the narrowed
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AP-110 residual. Research:
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transaction. Basic item and player reports are live. The creature page now
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resolves its type through retail EnumMapper `0x2200000E`, preserves the
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authored Character/Level header, creates the exact nine stat rows from
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template `0x10000166`, and renders a fixed-heading animated clone through a
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private viewport using retail's bounding-box camera and distant light.
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Item-object preview, specialized detail regions, exact appraisal font-state
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selection, and selection-follow remain the narrowed AP-110 residual. Research:
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[`../research/2026-07-23-retail-appraisal-ui-pseudocode.md`](../research/2026-07-23-retail-appraisal-ui-pseudocode.md).
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The focused parser/router/request/controller/fixture tests pass, as do the
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Release solution build with 17 pre-existing tracked test warnings, 3,496 App
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tests / 3 skips, and 7,913 complete-solution tests / 5 skips.
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The creature presentation follow-up adds real-DAT row-template and EnumMapper
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fixtures plus pure conformance coverage for row order/formatting, enchantment
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semantics, failed assessments, stable clone identity, live animated mesh
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updates, hydrated mesh bounds, and retail camera fitting. The warning-free App code,
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Release solution build, 3,506 App tests / 3 skips, and 7,923 complete-solution
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tests / 5 skips pass. The connected visual result remains the closeout gate.
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## Slice 1 — spell-bar overflow arrows
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### Retail oracle
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@ -253,6 +264,10 @@ Named retail references and executable pseudocode are recorded in
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inscription/signature, retail chrome, and working scrollbars.
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- Assess a monster, NPC, and player: the correct creature/character page
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should appear and the busy cursor should clear.
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- On a monster, verify the animated creature is centered behind the exact
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Strength/Endurance/Coordination/Quickness/Focus/Self/Health/Stamina/Mana
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order, with its creature type and level in the authored header. Assess
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differently sized monsters to verify the retail bounding-box fit.
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- In combat, leave a creature assessment open long enough to observe a health
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refresh; closing the examination window must stop refreshes.
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- Keep Examination open while opening/moving Inventory or Skills and confirm
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