feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit. Co-authored-by: Codex <codex@openai.com>
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@ -76,7 +76,7 @@ Copy this block when adding a new issue:
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## #234 — Monster assessment held busy and examination used the shared panel
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**Status:** DONE — 2026-07-23, corrective connected gate pending
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**Status:** DONE — 2026-07-23; creature presentation visual gate pending
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**Severity:** HIGH
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**Filed:** 2026-07-23
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**Component:** appraisal protocol / retained examination UI / item writing
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@ -95,6 +95,9 @@ had also been incorrectly registered as synthetic main-panel id
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bits/order are now pinned by literal packet tests, the floaty is registered as
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an independent top-level window, and the imported multiline field sends
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retail's CP-1252 `SetInscription (0x00BF)` under its ownership/authorship rules.
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The follow-up creature page now uses the authored row template and exact retail
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stat order/formatting, creature-type EnumMapper, level property, fixed-heading
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animated clone, bounding-box camera, and private-viewport light.
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**Files:** `src/AcDream.Core.Net/Messages/AppraiseInfoParser.cs`;
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`src/AcDream.App/UI/RetailUiRuntime.cs`;
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@ -108,7 +111,9 @@ retail's CP-1252 `SetInscription (0x00BF)` under its ownership/authorship rules.
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**Acceptance:** Monster/NPC/player assessment opens and clears busy; the
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examination window coexists with the shared primary panel; an owned
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inscribable weapon can be edited/cleared and reassessed; foreign/nonowned/
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noninscribable cases show retail's exact permission messages.
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noninscribable cases show retail's exact permission messages. Monster pages
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show the animated target, mapped creature type, level, and nine ordered
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retail stat rows.
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---
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