refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order. Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass. Co-authored-by: Codex <noreply@openai.com>
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39 changed files with 3685 additions and 1722 deletions
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@ -105,7 +105,7 @@ public sealed class ProjectileControllerTests
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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WorldEntity entity = record.WorldEntity!;
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Assert.Null(record.AnimationRuntime);
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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remote.Body.Position = entity.Position;
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remote.Body.Orientation = entity.Rotation;
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@ -124,7 +124,7 @@ public sealed class ProjectileControllerTests
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isMovingTo: false,
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currentBodyPosition: remote.Body.Position);
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var updater = new RemotePhysicsUpdater(
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fixture.Engine,
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fixture.Live.Physics,
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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@ -685,7 +685,7 @@ public sealed class ProjectileControllerTests
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
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PhysicsBody body = record.PhysicsBody!;
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fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.App.Physics.RemoteMotion(body));
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fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.Runtime.Physics.RemoteMotion(body));
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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record, record.FinalPhysicsState, 2.0, 1, 1));
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@ -709,7 +709,7 @@ public sealed class ProjectileControllerTests
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
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PhysicsBody body = record.PhysicsBody!;
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Vector3 position = body.Position;
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fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.App.Physics.RemoteMotion(body));
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fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.Runtime.Physics.RemoteMotion(body));
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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Assert.True(fixture.Controller.ApplyAuthoritativeState(
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@ -948,7 +948,7 @@ public sealed class ProjectileControllerTests
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var fixture = new Fixture();
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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fixture.Live.SetRemoteMotionRuntime(Guid, remote);
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@ -1000,7 +1000,7 @@ public sealed class ProjectileControllerTests
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var fixture = new Fixture();
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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fixture.Live.SetRemoteMotionRuntime(Guid, remote);
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@ -1072,7 +1072,7 @@ public sealed class ProjectileControllerTests
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seedCellId: startCell,
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isStatic: false);
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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Assert.Equal(new Vector3(40f, 0f, 0f), remote.Body.Velocity);
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Assert.Equal(new Vector3(0f, 0f, 2f), remote.Body.Omega);
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@ -1138,7 +1138,7 @@ public sealed class ProjectileControllerTests
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velocity: new Vector3(float.NaN, 0f, 0f));
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WorldEntity entity = record.WorldEntity!;
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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remote.Body.Position = entity.Position;
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remote.Body.Orientation = entity.Rotation;
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@ -1164,7 +1164,7 @@ public sealed class ProjectileControllerTests
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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WorldEntity entity = record.WorldEntity!;
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record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
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var remote = new AcDream.App.Physics.RemoteMotion();
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var remote = new AcDream.Runtime.Physics.RemoteMotion();
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RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
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remote.Body.Position = entity.Position;
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remote.Body.Orientation = entity.Rotation;
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@ -1188,7 +1188,7 @@ public sealed class ProjectileControllerTests
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LiveEntityRecord record = fixture.Spawn(instance: 1);
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Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
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PhysicsBody body = record.PhysicsBody!;
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var remote = new AcDream.App.Physics.RemoteMotion(body);
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var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
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fixture.Live.SetRemoteMotionRuntime(Guid, remote);
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fixture.Live.RebucketLiveEntity(Guid, CellB);
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@ -1200,7 +1200,7 @@ public sealed class ProjectileControllerTests
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Assert.Same(body, record.RemoteMotionRuntime!.Body);
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Assert.Same(body, record.ProjectileRuntime!.Body);
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var replacement = new AcDream.App.Physics.RemoteMotion(body);
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var replacement = new AcDream.Runtime.Physics.RemoteMotion(body);
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fixture.Live.SetRemoteMotionRuntime(Guid, replacement);
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remote.CellId = CellB;
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Assert.Equal(CellA, record.FullCellId);
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