refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order. Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass. Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
parent
0dc3bfdeff
commit
7e6033d0ad
39 changed files with 3685 additions and 1722 deletions
|
|
@ -19,13 +19,13 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
[Fact]
|
||||
public void CompleteRootFrame_CrossesTransitionAndCommitsCanonicalCell()
|
||||
{
|
||||
PhysicsEngine physics = BuildBoundaryEngine();
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(EmptyLandblock(0xA9B4FFFFu));
|
||||
spatial.AddLandblock(EmptyLandblock(0xAAB4FFFFu));
|
||||
var live = LiveEntityRuntimeFixture.Create(
|
||||
spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
|
||||
PopulateBoundaryEngine(live.Physics.Engine);
|
||||
LiveEntityRecord record = live.RegisterAndMaterializeProjection(
|
||||
Spawn(),
|
||||
id => new WorldEntity
|
||||
|
|
@ -40,7 +40,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
});
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
|
||||
|
||||
var remote = new AcDream.App.Physics.RemoteMotion
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
CellId = SourceCell,
|
||||
};
|
||||
|
|
@ -56,7 +56,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
ulong epoch = record.ObjectClockEpoch;
|
||||
|
||||
var updater = new LiveEntityOrdinaryPhysicsUpdater(
|
||||
physics,
|
||||
live.Physics,
|
||||
(_, _) => (0.48f, 1.835f));
|
||||
var rootFrame = new Frame
|
||||
{
|
||||
|
|
@ -106,7 +106,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
ParentCellId = SourceCell,
|
||||
});
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
CellId = SourceCell,
|
||||
};
|
||||
|
|
@ -123,7 +123,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
new NullAnimationLoader());
|
||||
Vector3 retainedEntityPosition = entity.Position;
|
||||
var updater = new LiveEntityOrdinaryPhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
live.Physics,
|
||||
(_, _) => (0.48f, 1.835f));
|
||||
|
||||
Assert.False(updater.Tick(
|
||||
|
|
@ -149,7 +149,7 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
Assert.Equal(retainedEntityPosition, entity.Position);
|
||||
}
|
||||
|
||||
private static PhysicsEngine BuildBoundaryEngine()
|
||||
private static void PopulateBoundaryEngine(PhysicsEngine engine)
|
||||
{
|
||||
static TerrainSurface FlatTerrain()
|
||||
{
|
||||
|
|
@ -159,7 +159,6 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
return new TerrainSurface(heights, table);
|
||||
}
|
||||
|
||||
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
|
||||
engine.AddLandblock(
|
||||
0xA9B4FFFFu,
|
||||
FlatTerrain(),
|
||||
|
|
@ -174,7 +173,6 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
|
|||
Array.Empty<PortalPlane>(),
|
||||
192f,
|
||||
0f);
|
||||
return engine;
|
||||
}
|
||||
|
||||
private static LoadedLandblock EmptyLandblock(uint landblockId) =>
|
||||
|
|
|
|||
|
|
@ -105,7 +105,7 @@ public sealed class ProjectileControllerTests
|
|||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
Assert.Null(record.AnimationRuntime);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
|
|
@ -124,7 +124,7 @@ public sealed class ProjectileControllerTests
|
|||
isMovingTo: false,
|
||||
currentBodyPosition: remote.Body.Position);
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
fixture.Engine,
|
||||
fixture.Live.Physics,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
|
|
@ -685,7 +685,7 @@ public sealed class ProjectileControllerTests
|
|||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
|
||||
PhysicsBody body = record.PhysicsBody!;
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.App.Physics.RemoteMotion(body));
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.Runtime.Physics.RemoteMotion(body));
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
record, record.FinalPhysicsState, 2.0, 1, 1));
|
||||
|
|
@ -709,7 +709,7 @@ public sealed class ProjectileControllerTests
|
|||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
|
||||
PhysicsBody body = record.PhysicsBody!;
|
||||
Vector3 position = body.Position;
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.App.Physics.RemoteMotion(body));
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, new AcDream.Runtime.Physics.RemoteMotion(body));
|
||||
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
|
|
@ -948,7 +948,7 @@ public sealed class ProjectileControllerTests
|
|||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, remote);
|
||||
|
||||
|
|
@ -1000,7 +1000,7 @@ public sealed class ProjectileControllerTests
|
|||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, remote);
|
||||
|
||||
|
|
@ -1072,7 +1072,7 @@ public sealed class ProjectileControllerTests
|
|||
seedCellId: startCell,
|
||||
isStatic: false);
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
Assert.Equal(new Vector3(40f, 0f, 0f), remote.Body.Velocity);
|
||||
Assert.Equal(new Vector3(0f, 0f, 2f), remote.Body.Omega);
|
||||
|
|
@ -1138,7 +1138,7 @@ public sealed class ProjectileControllerTests
|
|||
velocity: new Vector3(float.NaN, 0f, 0f));
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
|
|
@ -1164,7 +1164,7 @@ public sealed class ProjectileControllerTests
|
|||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
RemotePhysicsBodyInitializer.Initialize(remote.Body, record);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
|
|
@ -1188,7 +1188,7 @@ public sealed class ProjectileControllerTests
|
|||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
|
||||
PhysicsBody body = record.PhysicsBody!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body);
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, remote);
|
||||
|
||||
fixture.Live.RebucketLiveEntity(Guid, CellB);
|
||||
|
|
@ -1200,7 +1200,7 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Same(body, record.RemoteMotionRuntime!.Body);
|
||||
Assert.Same(body, record.ProjectileRuntime!.Body);
|
||||
|
||||
var replacement = new AcDream.App.Physics.RemoteMotion(body);
|
||||
var replacement = new AcDream.Runtime.Physics.RemoteMotion(body);
|
||||
fixture.Live.SetRemoteMotionRuntime(Guid, replacement);
|
||||
remote.CellId = CellB;
|
||||
Assert.Equal(CellA, record.FullCellId);
|
||||
|
|
|
|||
|
|
@ -57,10 +57,9 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Quaternion turn = Quaternion.CreateFromAxisAngle(
|
||||
Vector3.UnitZ,
|
||||
MathF.PI / 2f);
|
||||
var engine = new PhysicsEngine();
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 13u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 13u,
|
||||
ServerGuid = 0x80000013u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
|
|
@ -68,7 +67,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
ParentCellId = cellId,
|
||||
};
|
||||
var motion = new AcDream.App.Physics.RemoteMotion
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
LastShadowSyncPos = Vector3.Zero,
|
||||
LastShadowSyncOrientation = Quaternion.Identity,
|
||||
|
|
@ -76,7 +75,8 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
motion.Body.Position = Vector3.Zero;
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
motion.CellId = cellId;
|
||||
engine.ShadowObjects.RegisterMultiPart(
|
||||
RemoteBinding binding = BindRemote(entity, motion, cellId);
|
||||
binding.Engine.ShadowObjects.RegisterMultiPart(
|
||||
entity.Id,
|
||||
entity.Position,
|
||||
entity.Rotation,
|
||||
|
|
@ -96,12 +96,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
worldOffsetY: 0f,
|
||||
landblockId: 0x01010000u,
|
||||
seedCellId: cellId);
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
engine,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(
|
||||
binding.Updater.Tick(
|
||||
motion,
|
||||
entity,
|
||||
objectScale: 1f,
|
||||
|
|
@ -110,10 +105,13 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
dt: 0.1f,
|
||||
new MotionDeltaFrame { Orientation = turn },
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1);
|
||||
liveCenterY: 1,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
ShadowEntry entry = Assert.Single(
|
||||
engine.ShadowObjects.AllEntriesForDebug(),
|
||||
binding.Engine.ShadowObjects.AllEntriesForDebug(),
|
||||
candidate => candidate.EntityId == entity.Id);
|
||||
Assert.Equal(0f, entry.Position.X, 3);
|
||||
Assert.Equal(1f, entry.Position.Y, 3);
|
||||
|
|
@ -130,7 +128,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
{
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 10u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 10u,
|
||||
ServerGuid = 0x80000010u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
|
|
@ -151,7 +149,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
PartTemplate = Array.Empty<LiveAnimationPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Position = entity.Position;
|
||||
motion.Body.Orientation = entity.Rotation;
|
||||
motion.Body.TransientState = TransientStateFlags.Contact
|
||||
|
|
@ -164,18 +162,17 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Vector3.UnitZ,
|
||||
MathF.PI / 2f),
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(
|
||||
RemoteBinding binding = BindRemote(entity, motion);
|
||||
binding.Updater.Tick(
|
||||
motion,
|
||||
animated,
|
||||
dt: 0.1f,
|
||||
sequenceFrame,
|
||||
liveCenterX: 0,
|
||||
liveCenterY: 0);
|
||||
liveCenterY: 0,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
// Current body faces east, so the sequence's local +Y origin moves
|
||||
// east before its quarter-turn is composed. No ObservedOmega/manual
|
||||
|
|
@ -198,7 +195,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Quaternion rootTurn = Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.9f);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 11u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 11u,
|
||||
ServerGuid = 0x80000011u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
|
|
@ -217,7 +214,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
PartTemplate = Array.Empty<LiveAnimationPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new AcDream.App.Physics.RemoteMotion
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
|
|
@ -229,12 +226,17 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Origin = new Vector3(0f, 10f, 0f),
|
||||
Orientation = rootTurn,
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(motion, animated, 0.1f, root, 0, 0);
|
||||
RemoteBinding binding = BindRemote(entity, motion);
|
||||
binding.Updater.Tick(
|
||||
motion,
|
||||
animated,
|
||||
0.1f,
|
||||
root,
|
||||
0,
|
||||
0,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
Assert.Equal(new Vector3(10f, 20f, 30f), motion.Body.Position);
|
||||
Quaternion expected = Quaternion.Normalize(initial * rootTurn);
|
||||
|
|
@ -253,7 +255,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Quaternion target = Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.9f);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 12u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 12u,
|
||||
ServerGuid = 0x80000012u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = new Vector3(10f, 20f, 30f),
|
||||
|
|
@ -272,7 +274,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
PartTemplate = Array.Empty<LiveAnimationPartTemplate>(),
|
||||
PartAvailability = Array.Empty<bool>(),
|
||||
};
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Position = entity.Position;
|
||||
motion.Body.Orientation = initial;
|
||||
motion.Interp.Enqueue(
|
||||
|
|
@ -285,12 +287,17 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Origin = new Vector3(0f, 10f, 0f),
|
||||
Orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.7f),
|
||||
};
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
|
||||
updater.Tick(motion, animated, 0.1f, root, 0, 0);
|
||||
RemoteBinding binding = BindRemote(entity, motion);
|
||||
binding.Updater.Tick(
|
||||
motion,
|
||||
animated,
|
||||
0.1f,
|
||||
root,
|
||||
0,
|
||||
0,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
// InterpolationManager::adjust_offset clamps the 1 m correction to
|
||||
// maxSpeed (8 m/s) * 0.1 s = 0.8 m and replaces the authored 10 m
|
||||
|
|
@ -308,7 +315,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
[Fact]
|
||||
public void TickHidden_AppliesPositionManagerOffsetWithoutAdvancingPhysics()
|
||||
{
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Position = Vector3.Zero;
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
motion.Body.Velocity = new Vector3(4f, 0f, 5f);
|
||||
|
|
@ -321,7 +328,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
currentBodyPosition: Vector3.Zero);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 1u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 1u,
|
||||
ServerGuid = 0x70000001u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
|
|
@ -329,13 +336,19 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
RemoteBinding binding = BindRemote(
|
||||
entity,
|
||||
motion,
|
||||
motion.CellId);
|
||||
var poses = new EntityEffectPoseRegistry();
|
||||
poses.Publish(entity, Array.Empty<Matrix4x4>());
|
||||
updater.TickHidden(motion, entity, 0.1f);
|
||||
binding.Updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
Assert.True(poses.UpdateRoot(entity));
|
||||
|
||||
Assert.InRange(motion.Body.Position.X, 0.01f, 1f);
|
||||
|
|
@ -350,29 +363,29 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
[Fact]
|
||||
public void TickHidden_RunsPartArrayManagerTailWithoutAdvancingSequence()
|
||||
{
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 2u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 2u,
|
||||
ServerGuid = 0x70000002u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
RemoteBinding binding = BindRemote(entity, motion);
|
||||
AnimationSequencer sequencer = CreateSequencer();
|
||||
sequencer.Manager.AddToQueue(MotionTableManager.ReadySentinel, 0);
|
||||
|
||||
updater.TickHidden(
|
||||
binding.Updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
sequencer.Manager);
|
||||
sequencer.Manager,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
Assert.Empty(sequencer.Manager.PendingAnimations);
|
||||
}
|
||||
|
|
@ -380,26 +393,23 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
[Fact]
|
||||
public void TickHidden_ProcessesPendingHooksBeforeManagerTail()
|
||||
{
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 3u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 3u,
|
||||
ServerGuid = 0x70000003u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = Vector3.Zero,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
RemoteBinding binding = BindRemote(entity, motion);
|
||||
AnimationSequencer sequencer = CreateSequencer();
|
||||
sequencer.Manager.AddToQueue(MotionTableManager.ReadySentinel, 0);
|
||||
var order = new List<string>();
|
||||
|
||||
updater.TickHidden(
|
||||
binding.Updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
|
|
@ -410,7 +420,10 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Assert.NotEmpty(sequencer.Manager.PendingAnimations);
|
||||
order.Add("hooks");
|
||||
},
|
||||
sequencer);
|
||||
sequencer,
|
||||
binding.Live,
|
||||
binding.Record,
|
||||
binding.Record.ObjectClockEpoch);
|
||||
|
||||
Assert.Equal(["hooks"], order);
|
||||
Assert.Empty(sequencer.Manager.PendingAnimations);
|
||||
|
|
@ -419,27 +432,13 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
[Fact]
|
||||
public void TickHidden_CrossCellCommitUpdatesCanonicalCellBeforeUnhide()
|
||||
{
|
||||
var engine = BuildBoundaryEngine();
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
engine,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var motion = new AcDream.App.Physics.RemoteMotion();
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
motion.Body.Position = new Vector3(191f, 10f, 50f);
|
||||
motion.Body.Orientation = Quaternion.Identity;
|
||||
motion.Body.TransientState = TransientStateFlags.Contact
|
||||
| TransientStateFlags.OnWalkable;
|
||||
uint canonicalCell = 0xA9B40039u;
|
||||
int canonicalWrites = 0;
|
||||
motion.BindCanonicalCell(
|
||||
() => canonicalCell,
|
||||
value =>
|
||||
{
|
||||
canonicalCell = value;
|
||||
canonicalWrites++;
|
||||
});
|
||||
motion.CellId = canonicalCell;
|
||||
canonicalWrites = 0;
|
||||
motion.Interp.Enqueue(
|
||||
new Vector3(193f, 10f, 50f),
|
||||
heading: 0f,
|
||||
|
|
@ -447,31 +446,41 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
currentBodyPosition: motion.Body.Position);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 1u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 1u,
|
||||
ServerGuid = 0x70000002u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = motion.Body.Position,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
RemoteBinding binding = BindRemote(
|
||||
entity,
|
||||
motion,
|
||||
canonicalCell);
|
||||
PopulateBoundaryEngine(binding.Engine);
|
||||
ulong spatialAuthority = binding.Record.Canonical
|
||||
.SpatialAuthorityVersion;
|
||||
|
||||
updater.TickHidden(motion, entity, 2f);
|
||||
binding.Updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
2f,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
Assert.Equal(0xAAB40001u, canonicalCell);
|
||||
Assert.Equal(canonicalCell, entity.ParentCellId);
|
||||
Assert.True(canonicalWrites > 0);
|
||||
Assert.Equal(0xAAB40001u, binding.Record.FullCellId);
|
||||
Assert.Equal(binding.Record.FullCellId, entity.ParentCellId);
|
||||
Assert.True(
|
||||
binding.Record.Canonical.SpatialAuthorityVersion
|
||||
> spatialAuthority);
|
||||
Assert.True(entity.Position.X > 192f);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TickHidden_OutOfContactDoesNotInterpolateOrInventLanding()
|
||||
{
|
||||
var engine = BuildBoundaryEngine();
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
engine,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var motion = new AcDream.App.Physics.RemoteMotion
|
||||
var motion = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
|
|
@ -486,15 +495,26 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
currentBodyPosition: motion.Body.Position);
|
||||
var entity = new WorldEntity
|
||||
{
|
||||
Id = 3u,
|
||||
Id = LiveEntityRuntime.FirstLiveEntityId + 3u,
|
||||
ServerGuid = 0x70000003u,
|
||||
SourceGfxObjOrSetupId = 0x02000001u,
|
||||
Position = motion.Body.Position,
|
||||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
};
|
||||
RemoteBinding binding = BindRemote(
|
||||
entity,
|
||||
motion,
|
||||
motion.CellId);
|
||||
PopulateBoundaryEngine(binding.Engine);
|
||||
|
||||
updater.TickHidden(motion, entity, 0.1f);
|
||||
binding.Updater.TickHidden(
|
||||
motion,
|
||||
entity,
|
||||
0.1f,
|
||||
ownerRuntime: binding.Live,
|
||||
ownerRecord: binding.Record,
|
||||
ownerClockEpoch: binding.Record.ObjectClockEpoch);
|
||||
|
||||
Assert.False(motion.Body.InContact);
|
||||
Assert.False(motion.Body.OnWalkable);
|
||||
|
|
@ -591,7 +611,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
using var fixture = new BoundaryRemoteFixture();
|
||||
LiveEntityRecord oldRecord = fixture.Record;
|
||||
WorldEntity oldEntity = fixture.Entity;
|
||||
AcDream.App.Physics.RemoteMotion oldRemote = fixture.Remote;
|
||||
AcDream.Runtime.Physics.RemoteMotion oldRemote = fixture.Remote;
|
||||
ulong oldAuthority = oldRecord.PositionAuthorityVersion;
|
||||
int publications = 0;
|
||||
|
||||
|
|
@ -628,9 +648,9 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
using var fixture = new BoundaryRemoteFixture();
|
||||
LiveEntityRecord oldRecord = fixture.Record;
|
||||
WorldEntity oldEntity = fixture.Entity;
|
||||
AcDream.App.Physics.RemoteMotion oldRemote = fixture.Remote;
|
||||
AcDream.Runtime.Physics.RemoteMotion oldRemote = fixture.Remote;
|
||||
WorldEntity? replacementEntity = null;
|
||||
AcDream.App.Physics.RemoteMotion? replacementRemote = null;
|
||||
AcDream.Runtime.Physics.RemoteMotion? replacementRemote = null;
|
||||
ulong clockEpoch = oldRecord.ObjectClockEpoch;
|
||||
|
||||
fixture.Live.ProjectionVisibilityChanged += (record, visible) =>
|
||||
|
|
@ -700,7 +720,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Assert.Equal(2, live.SpatialRemoteMotionRuntimeCount);
|
||||
|
||||
var updater = new RemotePhysicsUpdater(
|
||||
new PhysicsEngine(),
|
||||
live.Physics,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
var published = new List<uint>();
|
||||
|
|
@ -724,7 +744,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Assert.Equal(1, live.SpatialRemoteMotionRuntimeCount);
|
||||
}
|
||||
|
||||
private static PhysicsEngine BuildBoundaryEngine()
|
||||
private static void PopulateBoundaryEngine(PhysicsEngine engine)
|
||||
{
|
||||
static TerrainSurface FlatTerrain()
|
||||
{
|
||||
|
|
@ -734,7 +754,6 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
return new TerrainSurface(heights, table);
|
||||
}
|
||||
|
||||
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
|
||||
engine.AddLandblock(
|
||||
0xA9B4FFFFu,
|
||||
FlatTerrain(),
|
||||
|
|
@ -749,9 +768,119 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Array.Empty<PortalPlane>(),
|
||||
192f,
|
||||
0f);
|
||||
return engine;
|
||||
}
|
||||
|
||||
private static RemoteBinding BindRemote(
|
||||
WorldEntity entity,
|
||||
AcDream.Runtime.Physics.RemoteMotion remote,
|
||||
uint fullCellId = 0x01010001u)
|
||||
{
|
||||
entity.ParentCellId = fullCellId;
|
||||
var spatial = new GpuWorldState();
|
||||
spatial.AddLandblock(new LoadedLandblock(
|
||||
(fullCellId & 0xFFFF0000u) | 0xFFFFu,
|
||||
new LandBlock(),
|
||||
Array.Empty<WorldEntity>()));
|
||||
LiveEntityRuntime live = LiveEntityRuntimeFixture.Create(
|
||||
spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }),
|
||||
firstLocalEntityId: entity.Id);
|
||||
LiveEntityRecord record = live.RegisterAndMaterializeProjection(
|
||||
SpawnRemote(
|
||||
entity.ServerGuid,
|
||||
fullCellId,
|
||||
entity.Position),
|
||||
localId =>
|
||||
{
|
||||
Assert.Equal(entity.Id, localId);
|
||||
return entity;
|
||||
});
|
||||
remote.CellId = fullCellId;
|
||||
live.SetRemoteMotionRuntime(entity.ServerGuid, remote);
|
||||
return new RemoteBinding(
|
||||
live,
|
||||
record,
|
||||
live.Physics.Engine,
|
||||
new RemotePhysicsUpdater(
|
||||
live.Physics,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { }));
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn SpawnRemote(
|
||||
uint guid,
|
||||
uint fullCellId,
|
||||
Vector3 position)
|
||||
{
|
||||
const PhysicsStateFlags state =
|
||||
PhysicsStateFlags.ReportCollisions;
|
||||
var serverPosition = new CreateObject.ServerPosition(
|
||||
fullCellId,
|
||||
position.X,
|
||||
position.Y,
|
||||
position.Z,
|
||||
1f,
|
||||
0f,
|
||||
0f,
|
||||
0f);
|
||||
var timestamps = new PhysicsTimestamps(
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
1,
|
||||
1);
|
||||
var physics = new PhysicsSpawnData(
|
||||
RawState: (uint)state,
|
||||
Position: serverPosition,
|
||||
Movement: null,
|
||||
AnimationFrame: null,
|
||||
SetupTableId: 0x02000001u,
|
||||
MotionTableId: 0x09000001u,
|
||||
SoundTableId: null,
|
||||
PhysicsScriptTableId: null,
|
||||
Parent: null,
|
||||
Children: null,
|
||||
Scale: null,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
return new WorldSession.EntitySpawn(
|
||||
guid,
|
||||
serverPosition,
|
||||
0x02000001u,
|
||||
Array.Empty<CreateObject.AnimPartChange>(),
|
||||
Array.Empty<CreateObject.TextureChange>(),
|
||||
Array.Empty<CreateObject.SubPaletteSwap>(),
|
||||
null,
|
||||
null,
|
||||
"remote physics fixture",
|
||||
null,
|
||||
null,
|
||||
0x09000001u,
|
||||
PhysicsState: (uint)state,
|
||||
InstanceSequence: 1,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
PositionSequence: 1,
|
||||
Physics: physics);
|
||||
}
|
||||
|
||||
private sealed record RemoteBinding(
|
||||
LiveEntityRuntime Live,
|
||||
LiveEntityRecord Record,
|
||||
PhysicsEngine Engine,
|
||||
RemotePhysicsUpdater Updater);
|
||||
|
||||
private static void BindHiddenRemote(LiveEntityRuntime live, uint guid)
|
||||
{
|
||||
const uint cellId = 0x01010001u;
|
||||
|
|
@ -813,7 +942,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
ParentCellId = cellId,
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
remote.CellId = cellId;
|
||||
|
|
@ -835,7 +964,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
|
||||
public BoundaryRemoteFixture()
|
||||
{
|
||||
Engine = BuildBoundaryEngine();
|
||||
Engine = null!;
|
||||
Spatial.AddLandblock(new LoadedLandblock(
|
||||
0xA9B4FFFFu,
|
||||
new LandBlock(),
|
||||
|
|
@ -849,6 +978,8 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Engine.ShadowObjects.Deregister(entity.Id);
|
||||
_presentation?.Forget(record);
|
||||
});
|
||||
Engine = Live.Physics.Engine;
|
||||
PopulateBoundaryEngine(Engine);
|
||||
(Record, Entity, Remote) = SpawnAndBind(
|
||||
instanceSequence: 1,
|
||||
new Vector3(191f, 10f, 50f),
|
||||
|
|
@ -862,7 +993,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
RegisterShadow(Entity, Remote);
|
||||
Assert.True(_presentation.OnLiveEntityReady(Guid));
|
||||
Updater = new RemotePhysicsUpdater(
|
||||
Engine,
|
||||
Live.Physics,
|
||||
(_, _) => (0.48f, 1.835f),
|
||||
(_, _, _, _) => { });
|
||||
}
|
||||
|
|
@ -873,7 +1004,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
public RemotePhysicsUpdater Updater { get; }
|
||||
public LiveEntityRecord Record { get; }
|
||||
public WorldEntity Entity { get; }
|
||||
public AcDream.App.Physics.RemoteMotion Remote { get; }
|
||||
public AcDream.Runtime.Physics.RemoteMotion Remote { get; }
|
||||
|
||||
public void HydrateDestination() =>
|
||||
Spatial.AddLandblock(new LoadedLandblock(
|
||||
|
|
@ -882,7 +1013,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
Array.Empty<WorldEntity>()));
|
||||
|
||||
public (LiveEntityRecord Record, WorldEntity Entity,
|
||||
AcDream.App.Physics.RemoteMotion Remote) ReplaceAtSource()
|
||||
AcDream.Runtime.Physics.RemoteMotion Remote) ReplaceAtSource()
|
||||
{
|
||||
Assert.True(Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, InstanceSequence: 1),
|
||||
|
|
@ -903,7 +1034,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
}
|
||||
|
||||
private (LiveEntityRecord Record, WorldEntity Entity,
|
||||
AcDream.App.Physics.RemoteMotion Remote) SpawnAndBind(
|
||||
AcDream.Runtime.Physics.RemoteMotion Remote) SpawnAndBind(
|
||||
ushort instanceSequence,
|
||||
Vector3 position,
|
||||
bool enqueueDestination)
|
||||
|
|
@ -921,7 +1052,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
ParentCellId = SourceCell,
|
||||
});
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.Position = position;
|
||||
remote.Body.Orientation = Quaternion.Identity;
|
||||
remote.CellId = SourceCell;
|
||||
|
|
@ -941,7 +1072,7 @@ public sealed class RemotePhysicsUpdaterTests
|
|||
|
||||
private void RegisterShadow(
|
||||
WorldEntity entity,
|
||||
AcDream.App.Physics.RemoteMotion remote)
|
||||
AcDream.Runtime.Physics.RemoteMotion remote)
|
||||
{
|
||||
Engine.ShadowObjects.Register(
|
||||
entity.Id,
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.SnapToCell(
|
||||
sourceCell,
|
||||
entity.Position,
|
||||
|
|
@ -242,7 +242,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
|
||||
live.SetRemoteMotionRuntime(guid, remote);
|
||||
var engine = new PhysicsEngine { DataCache = new PhysicsDataCache() };
|
||||
|
|
@ -333,7 +333,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.SnapToCell(sourceCell, sourcePosition, sourcePosition);
|
||||
remote.Body.TransientState = TransientStateFlags.Contact
|
||||
| TransientStateFlags.OnWalkable;
|
||||
|
|
@ -774,13 +774,13 @@ public sealed class RemoteTeleportControllerTests
|
|||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Live.SetRemoteMotionRuntime(
|
||||
RollbackFixture.Guid,
|
||||
new AcDream.App.Physics.RemoteMotion()));
|
||||
new AcDream.Runtime.Physics.RemoteMotion()));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Live.SetRemoteMotionRuntime(
|
||||
RollbackFixture.Guid,
|
||||
new BodyOnlyRemote(fixture.Remote.Body)));
|
||||
|
||||
var replacement = new AcDream.App.Physics.RemoteMotion(fixture.Remote.Body);
|
||||
var replacement = new AcDream.Runtime.Physics.RemoteMotion(fixture.Remote.Body);
|
||||
fixture.Live.SetRemoteMotionRuntime(RollbackFixture.Guid, replacement);
|
||||
|
||||
fixture.Spatial.AddLandblock(EmptyLandblock(RollbackFixture.DestinationLandblock));
|
||||
|
|
@ -811,7 +811,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Live.SetRemoteMotionRuntime(
|
||||
RollbackFixture.Guid,
|
||||
new AcDream.App.Physics.RemoteMotion()));
|
||||
new AcDream.Runtime.Physics.RemoteMotion()));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
fixture.Live.SetRemoteMotionRuntime(
|
||||
RollbackFixture.Guid,
|
||||
|
|
@ -1115,7 +1115,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
|
||||
live.SetRemoteMotionRuntime(guid, remote);
|
||||
Assert.True(live.TryGetRecord(guid, out owner));
|
||||
|
|
@ -1193,7 +1193,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
var remote = new AcDream.App.Physics.RemoteMotion();
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
remote.Body.SnapToCell(sourceCell, entity.Position, entity.Position);
|
||||
live.SetRemoteMotionRuntime(guid, remote);
|
||||
return new LoadedRemoteFixture(
|
||||
|
|
@ -1238,7 +1238,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
private readonly record struct LoadedRemoteFixture(
|
||||
LiveEntityRuntime Live,
|
||||
WorldEntity Entity,
|
||||
AcDream.App.Physics.RemoteMotion Remote,
|
||||
AcDream.Runtime.Physics.RemoteMotion Remote,
|
||||
PhysicsEngine Engine);
|
||||
|
||||
private static void AddDestination(PhysicsEngine engine) =>
|
||||
|
|
@ -1397,7 +1397,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
Rotation = Quaternion.Identity,
|
||||
MeshRefs = Array.Empty<MeshRef>(),
|
||||
})!;
|
||||
Remote = new AcDream.App.Physics.RemoteMotion();
|
||||
Remote = new AcDream.Runtime.Physics.RemoteMotion();
|
||||
Remote.Body.SnapToCell(
|
||||
celllessSource ? 0u : SourceCell,
|
||||
SourcePosition,
|
||||
|
|
@ -1479,7 +1479,7 @@ public sealed class RemoteTeleportControllerTests
|
|||
internal GpuWorldState Spatial { get; } = new();
|
||||
internal LiveEntityRuntime Live { get; }
|
||||
internal WorldEntity Entity { get; }
|
||||
internal AcDream.App.Physics.RemoteMotion Remote { get; }
|
||||
internal AcDream.Runtime.Physics.RemoteMotion Remote { get; }
|
||||
internal PhysicsEngine Engine { get; } = new() { DataCache = new PhysicsDataCache() };
|
||||
internal RemoteTeleportController Controller { get; }
|
||||
internal LiveEntityPresentationController Presentation { get; }
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ public sealed class RemoteTeleportPlacementTests
|
|||
0x01010001u,
|
||||
new Vector3(3f, 4f, 5f),
|
||||
new Vector3(3f, 4f, 5f));
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body);
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
|
||||
Quaternion orientation = Quaternion.CreateFromAxisAngle(Vector3.UnitZ, 0.75f);
|
||||
|
||||
RemoteTeleportPlacement.Apply(
|
||||
|
|
@ -54,7 +54,7 @@ public sealed class RemoteTeleportPlacementTests
|
|||
State = PhysicsStateFlags.Gravity | PhysicsStateFlags.ReportCollisions,
|
||||
};
|
||||
var contactPlane = new Plane(Vector3.UnitZ, 0f);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body)
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
|
|
@ -97,7 +97,7 @@ public sealed class RemoteTeleportPlacementTests
|
|||
// landblock is absent. SetPositionInternal must still receive the
|
||||
// grounded source edge captured before parking.
|
||||
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body)
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body)
|
||||
{
|
||||
Airborne = true,
|
||||
};
|
||||
|
|
@ -141,7 +141,7 @@ public sealed class RemoteTeleportPlacementTests
|
|||
// calc_acceleration, which clears grounded angular drift, before
|
||||
// set_on_walkable installs the steep destination's false value.
|
||||
body.TransientState &= ~(TransientStateFlags.Contact | TransientStateFlags.OnWalkable);
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body);
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
|
||||
|
||||
RemoteTeleportPlacement.Apply(
|
||||
remote,
|
||||
|
|
@ -171,7 +171,7 @@ public sealed class RemoteTeleportPlacementTests
|
|||
{
|
||||
var original = new Vector3(7f, 8f, 9f);
|
||||
var body = new PhysicsBody { Position = original };
|
||||
var remote = new AcDream.App.Physics.RemoteMotion(body);
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion(body);
|
||||
|
||||
Assert.Throws<ArgumentOutOfRangeException>(() =>
|
||||
RemoteTeleportPlacement.Apply(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue