fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)

Retail's world-camera FOV is not a constant: the applied vertical FOV is
m_fGameFOV / (viewportAspect - 0.1), recomputed on every aspect or
game-FOV change (CreatureMode smartbox sites 0x00452b2f/0x00453b14),
gated by Render::SetFOVRad's open (0, pi) acceptance (0x0054b2d0 -
rejected results keep the previous FOV). m_fGameFOV defaults to pi/2 =
90 degrees (0x00454649) and is what the Field of View option sets in
degrees (0x00451e6a; registered range [10,160] default 90 -
gmClient::InitUIPreferences @0x004035b0). Net effect: the horizontal
view stays ~85-90 degrees across aspect ratios; wide screens trim the
vertical slice instead of ballooning the sides.

acdream hardcoded FovY = pi/3 = 60 degrees on all four world cameras,
aspect-independent, and the Config slider wrote raw vertical-FOV
degrees. New: RetailFieldOfView (the law + gate, decomp-cited),
CameraController.GameFovRadians + SetGameFov + one ApplyProjection
chokepoint recomputing every camera on SetAspect/SetGameFov/
EnterChaseMode/RestoreState; ApplyFieldOfView now feeds the law;
DisplaySettings.Default.FieldOfView 60 -> 90 (the retail registered
default; the stored number changed MEANING with this commit).

The same seam closes a second latent bug the 2026-08-13 "squished" gate
report exposed: SetAspect only ever updated Orbit/Fly - the CHASE
cameras (the ones the player looks through) kept their creation-time
aspect across every mid-session resize, drawing the world at the old
shape stretched onto the new viewport.

The paperdoll camera stays outside the law by design (retail portrait
mode is UseSharpMode, not smartbox - DollCamera's own doc).

Tests: RetailFieldOfViewTests (golden law values at 4:3/16:9/21:9, the
constant-horizontal property, the rejection gate, controller propagation
incl. chase attach/restore + rejected-law aspect-still-propagates);
DisplaySettingsTests + RuntimeSettingsControllerTests updated to the new
semantics. App suite 4,953/3 skips; UI.Abstractions 916/0. AD-89 retired
in this commit; user settings.json migrated 60->90 by hand (stale
pre-port default).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-13 17:08:41 +02:00
parent a1efc8bcb3
commit 7e0c130344
13 changed files with 334 additions and 22 deletions

View file

@ -15,14 +15,17 @@ public sealed class DisplaySettingsTests
{
// Defaults pin the normal-client startup policy:
// · Resolution matches WindowOptions (1280×720 in GameWindow.Run)
// · FieldOfView matches camera FovY (60° = π/3)
// · FieldOfView is retail's m_fGameFOV in DEGREES — registered
// default 90, range [10,160] (gmClient::InitUIPreferences
// @0x004035b0; #389 replaced the pre-port 60, which encoded the
// retired direct-vertical-FOV semantics)
// · VSync is on so normal presentation follows monitor refresh
// · ShowFps false matches retail's initially-hidden SmartBox meter
var d = DisplaySettings.Default;
Assert.Equal("1280x720", d.Resolution);
Assert.False(d.Fullscreen);
Assert.True(d.VSync);
Assert.Equal(60f, d.FieldOfView);
Assert.Equal(90f, d.FieldOfView);
Assert.Equal(1.0f, d.Gamma);
Assert.False(d.ShowFps);
}