refactor(net): own session wiring subscriptions
This commit is contained in:
parent
88fe1db37b
commit
7d452aa6a2
8 changed files with 577 additions and 61 deletions
|
|
@ -15,9 +15,9 @@ public sealed class GameEventDispatcherTests
|
|||
{
|
||||
byte[] body = new byte[GameEventEnvelope.HeaderSize + payload.Length];
|
||||
var span = body.AsSpan();
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span, GameEventEnvelope.Opcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(4), playerGuid);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(8), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span, GameEventEnvelope.Opcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(4), playerGuid);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(8), sequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(12), (uint)type);
|
||||
payload.CopyTo(span.Slice(GameEventEnvelope.HeaderSize));
|
||||
return body;
|
||||
|
|
@ -106,6 +106,162 @@ public sealed class GameEventDispatcherTests
|
|||
Assert.Equal(1, dispatcher.GetUnhandledCount(GameEventType.Tell));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OwnedRegistration_DisposeRestoresUnownedPredecessor()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("baseline"));
|
||||
IDisposable owned = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("owned"));
|
||||
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
owned.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["owned", "baseline"], calls);
|
||||
Assert.Equal(1, dispatcher.RegisteredHandlerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NestedOwnedRegistrations_DisposeOlderFirst_SkipsRetiredPredecessor()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("baseline"));
|
||||
IDisposable ownerA = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("A"));
|
||||
IDisposable ownerB = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("B"));
|
||||
|
||||
ownerA.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
ownerB.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["B", "baseline"], calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NestedOwnedRegistrations_DisposeNewestFirst_RestoresLiveOlderOwner()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("baseline"));
|
||||
IDisposable ownerA = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("A"));
|
||||
IDisposable ownerB = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("B"));
|
||||
|
||||
ownerB.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
ownerA.Dispose();
|
||||
ownerA.Dispose();
|
||||
ownerB.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["A", "baseline"], calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LaterUnownedReplacement_SurvivesOwnedTokenDisposal()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
IDisposable owned = dispatcher.RegisterOwned(
|
||||
GameEventType.Tell,
|
||||
_ => calls.Add("owned"));
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("replacement"));
|
||||
|
||||
owned.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["replacement"], calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OwnedRegistrationWithoutPredecessor_BecomesUnhandledAfterDispose()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
IDisposable owned = dispatcher.RegisterOwned(GameEventType.Tell, _ => { });
|
||||
|
||||
owned.Dispose();
|
||||
owned.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(0, dispatcher.RegisteredHandlerCount);
|
||||
Assert.Equal(1, dispatcher.GetUnhandledCount(GameEventType.Tell));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ExplicitUnregister_RetiresCurrentChainWithoutResurrection()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
dispatcher.Register(GameEventType.Tell, _ => { });
|
||||
IDisposable ownerA = dispatcher.RegisterOwned(GameEventType.Tell, _ => { });
|
||||
IDisposable ownerB = dispatcher.RegisterOwned(GameEventType.Tell, _ => { });
|
||||
|
||||
dispatcher.Unregister(GameEventType.Tell);
|
||||
ownerA.Dispose();
|
||||
ownerB.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(0, dispatcher.RegisteredHandlerCount);
|
||||
Assert.Equal(1, dispatcher.GetUnhandledCount(GameEventType.Tell));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HandlerCanDisposeItselfAndInstallRawReplacementDuringDispatch()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
IDisposable? owned = null;
|
||||
owned = dispatcher.RegisterOwned(GameEventType.Tell, _ =>
|
||||
{
|
||||
calls.Add("owned");
|
||||
owned!.Dispose();
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("replacement"));
|
||||
});
|
||||
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["owned", "replacement"], calls);
|
||||
Assert.Equal(1, dispatcher.RegisteredHandlerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RawReplacementAfterNestedOwners_SurvivesEveryOwnedDisposeOrder()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
var calls = new List<string>();
|
||||
IDisposable ownerA = dispatcher.RegisterOwned(GameEventType.Tell, _ => calls.Add("A"));
|
||||
IDisposable ownerB = dispatcher.RegisterOwned(GameEventType.Tell, _ => calls.Add("B"));
|
||||
dispatcher.Register(GameEventType.Tell, _ => calls.Add("raw"));
|
||||
|
||||
ownerA.Dispose();
|
||||
ownerB.Dispose();
|
||||
dispatcher.Dispatch(new GameEventEnvelope(0, 0, GameEventType.Tell, default));
|
||||
|
||||
Assert.Equal(["raw"], calls);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OwnedRegistration_ConcurrentDisposeRetiresExactlyOnce()
|
||||
{
|
||||
var dispatcher = new GameEventDispatcher();
|
||||
IDisposable owned = dispatcher.RegisterOwned(GameEventType.Tell, _ => { });
|
||||
|
||||
Parallel.For(0, 64, _ => owned.Dispose());
|
||||
|
||||
Assert.Equal(0, dispatcher.RegisteredHandlerCount);
|
||||
}
|
||||
|
||||
// ── Per-event parser tests ───────────────────────────────────────────────
|
||||
|
||||
private static byte[] MakeString16L(string s)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue