docs(D.2b-B): B-Wire shipped — AP-48/AP-49 fallback-only + ISSUES entry

Reword AP-48 (burden) and AP-49 (carry-aug) to fallback/default-only: B-Wire
ports the retail wire read (login PD-bundle UpsertProperties + live 0x02CD;
ObjectTableWiring applies all ints), so SumCarriedBurden / aug=0 are now
defensive only. Confirm the server sends EncumbranceVal/0xE6 at the visual
gate, then delete the rows. Add the D.2b-B B-Wire SHIPPED entry to ISSUES.
(Memory digest project_d2b_retail_ui.md + MEMORY.md updated out-of-tree.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-21 19:24:25 +02:00
parent 7badecf387
commit 7c006d103a
2 changed files with 11 additions and 2 deletions

View file

@ -5344,6 +5344,15 @@ outdoors at the angle that previously erased it.
# Recently closed
## D.2b-B — Inventory wire layer (B-Wire): player-property delivery + builders/parsers SHIPPED
**Closed:** 2026-06-21
**Component:** net/ui — D.2b inventory wire (player props + inventory GameMessages/GameActions)
The burden bar now reads the server's wire `EncumbranceVal` (PropertyInt 5) instead of the client-side sum. **Root cause was delivery, not binding** — the binding already read `Properties.Ints[5]`, but the value never arrived: login PD parsed the player's int table then dropped it; live `PrivateUpdatePropertyInt 0x02CD` was unparsed; `ObjectTableWiring` gated all non-UiEffects ints out. Fixes: `ClientObjectTable.UpsertProperties` (create-if-absent) + the PD handler upserts the player's `PropertyBundle`; new `PrivateUpdatePropertyInt 0x02CD` parser + WorldSession dispatch + player-int route; loosened the int-apply gate to apply ALL ints; `InventoryController.Concerns` refreshes on the player's own object (C1d). Plus latent-bug fixes (`0x0022` 4th field `containerType`; `0x00A0` `weenieError`), new builders (`DropItem 0x001B`, `GetAndWieldItem 0x001A`, `NoLongerViewingContents 0x0195`) + `Send*` wrappers, new parsers (`ViewContents 0x0196`, `SetStackSize 0x0197`, `InventoryRemoveObject 0x0024`) + GameEvent registration. Spec/plan `docs/superpowers/{specs,plans}/2026-06-21-d2b-inventory-wire*.md`. Commits `b56087b``7badecf` (build + full suite green: Core.Net 334 / App 534 / UI 425 / Core 1530; Opus phase-boundary review APPROVED with byte-for-byte ACE verification). AP-48/AP-49 reworded to fallback-only (confirm + delete at the visual gate). **Pending the burden-bar visual gate** (does the live bar match ACE + update on pick-up/drop?). Remaining D.2b inventory: contents-grid scroll polish (below), B-Drag (inventory drag SOURCE + `SourceKind==Inventory`), Sub-phase C (paperdoll).
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## D.2b-B — Inventory controller (B-Controller): grid population + burden meter + captions SHIPPED
**Closed:** 2026-06-21