feat(render): implement Campaign AR and terrain fidelity
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59
tools/connected-render-pack-transitions.route.txt
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59
tools/connected-render-pack-transitions.route.txt
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# Executable in-process Atmospheric Rendering transition route. Pack and
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# framebuffer requests use the production Display-settings owners; waits
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# observe the published render-pack generation and real framebuffer extent.
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wait world-ready 90000
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wait world-visible 30000
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# Dense outdoor scene with buildings, foliage, the local equipped player,
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# and any authoritative remote/monster publications supplied by ACE.
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command /teleloc 0x09040008 11.4 188.6 87.705
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wait materialized 1 90000
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wait world-visible 30000
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# Pin authored noon so a positive directional-shadow policy row is expected.
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input press AcdreamCycleTimeOfDay
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input press AcdreamCycleTimeOfDay
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input press AcdreamCycleTimeOfDay
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sleep 5000
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# Explicit preset change, exact disable to retail, and exact re-enable of the
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# prior enhanced selection. Each barrier observes frame-boundary publication.
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renderpack select high
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wait render-pack high 90000
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input down MovementTurnRight
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sleep 3000
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screenshot transition_selected_high 15000
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input up MovementTurnRight
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renderpack disable
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wait render-pack retail 90000
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sleep 3000
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screenshot transition_disabled_retail 15000
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renderpack reenable
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wait render-pack high 90000
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sleep 3000
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screenshot transition_reenabled_high 15000
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# Exercise live window/swapchain recreation and wait for the real framebuffer,
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# not just the persisted outer-window request.
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resize 1024 768
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wait framebuffer 1024 768 30000
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sleep 3000
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screenshot transition_resized_high 15000
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# Authored selected-celestial and weather inputs use the canonical diagnostic actions.
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input press AcdreamCycleTimeOfDay
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sleep 3000
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screenshot transition_dusk_high 15000
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input press AcdreamCycleWeather
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sleep 3000
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screenshot transition_overcast_high 15000
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input press AcdreamCycleWeather
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sleep 3000
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screenshot transition_rain_high 15000
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checkpoint atmospheric_transitions
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