feat(render): implement Campaign AR and terrain fidelity
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368 changed files with 50611 additions and 950 deletions
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@ -46,12 +46,28 @@ public sealed class SettingsStoreTests : System.IDisposable
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Gamma: 1.4f,
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ShowFps: true,
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Quality: AcDream.UI.Abstractions.Settings.QualityPreset.Ultra,
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ParticleRange: ParticleRange.Extended);
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ParticleRange: ParticleRange.Extended)
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{
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RenderPack = new RenderPackSelectionSettings(
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"acdream.atmospheric",
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"1.0.0",
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"high")
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{
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SettingOverrides = new RenderPackSettingOverrides(
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new Dictionary<string, string>
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{
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["exposure"] = "1.25",
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["sun-rays"] = "true",
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}),
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},
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};
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store.SaveDisplay(original);
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var loaded = store.LoadDisplay();
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Assert.Equal(original, loaded);
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Assert.Equal("1.25", loaded.RenderPack.SettingOverrides["exposure"]);
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Assert.Equal("true", loaded.RenderPack.SettingOverrides["sun-rays"]);
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}
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[Fact]
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@ -85,6 +101,27 @@ public sealed class SettingsStoreTests : System.IDisposable
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Assert.Equal(DisplaySettings.Default.VSync, loaded.VSync);
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Assert.Equal(DisplaySettings.Default.FieldOfView, loaded.FieldOfView);
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Assert.Equal(ParticleRange.Extended, loaded.ParticleRange);
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Assert.Equal(RenderPackSelectionSettings.Retail, loaded.RenderPack);
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Assert.Empty(loaded.RenderPack.SettingOverrides);
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}
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[Fact]
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public void LoadDisplay_upgrades_pre_pack_file_to_retail_without_a_write()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 3,
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"display": {
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"resolution": "1920x1080",
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"fullscreen": false
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}
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}
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""");
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DisplaySettings loaded = new SettingsStore(_tempPath).LoadDisplay();
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Assert.Equal("1920x1080", loaded.Resolution);
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Assert.Equal(RenderPackSelectionSettings.Retail, loaded.RenderPack);
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}
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// ── #389 schema-v3 fieldOfView migration ────────────────────────────
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