feat(render): implement Campaign AR and terrain fidelity

This commit is contained in:
Erik 2026-08-22 13:13:29 +02:00
parent 99cf26e00c
commit 7a5f96ede5
368 changed files with 50611 additions and 950 deletions

View file

@ -0,0 +1,31 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" />
<PackageReference Include="xunit" />
<PackageReference Include="xunit.runner.visualstudio" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\tools\RenderPackValidator\AcDream.Tools.RenderPackValidator.csproj" />
<ProjectReference Include="..\..\samples\AcDream.RenderPacks.NoOp\AcDream.RenderPacks.NoOp.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
</ProjectReference>
<ProjectReference Include="..\..\samples\AcDream.RenderPacks.AtmosphericTier2\AcDream.RenderPacks.AtmosphericTier2.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
</ProjectReference>
<ProjectReference Include="..\..\samples\AcDream.RenderPacks.ShadowsOnlyTier2\AcDream.RenderPacks.ShadowsOnlyTier2.csproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
</ProjectReference>
</ItemGroup>
</Project>