feat(render): implement Campaign AR and terrain fidelity

This commit is contained in:
Erik 2026-08-22 13:13:29 +02:00
parent 99cf26e00c
commit 7a5f96ede5
368 changed files with 50611 additions and 950 deletions

View file

@ -0,0 +1,27 @@
using AcDream.App.Rendering.Gpu.Vk;
namespace AcDream.App.Tests.Rendering.Gpu.Vk;
public sealed class VulkanDirectionalMultiviewContractTests
{
[Fact]
public void LowMaskCoversBothAttachmentLayersInOneBarrierRange()
{
VulkanDirectionalMultiviewRange range =
VulkanDirectionalMultiviewContract.Resolve(0b11, 2);
Assert.Equal(0u, range.BaseLayer);
Assert.Equal(2u, range.LayerCount);
}
[Theory]
[InlineData(0u)]
[InlineData(0b01u)]
[InlineData(0b10u)]
[InlineData(0b111u)]
public void PartialOrExtraMaskFailsBeforeRecording(uint viewMask)
{
Assert.Throws<NotSupportedException>(() =>
VulkanDirectionalMultiviewContract.Resolve(viewMask, 2));
}
}