feat(render): implement Campaign AR and terrain fidelity

This commit is contained in:
Erik 2026-08-22 13:13:29 +02:00
parent 99cf26e00c
commit 7a5f96ede5
368 changed files with 50611 additions and 950 deletions

View file

@ -223,7 +223,8 @@ public sealed class WorldRenderCompositionTests
public void InitializeEnvironment(
WorldEnvironmentController environment,
Region region) { }
Region region,
IDatReaderWriter dats) { }
/// <summary>
/// Campaign V slice V6i-2: the arm a backend with no GL context takes.