feat(render): implement Campaign AR and terrain fidelity
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parent
99cf26e00c
commit
7a5f96ede5
368 changed files with 50611 additions and 950 deletions
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@ -181,9 +181,25 @@ public sealed class InteractionUiRuntimeSourcesTests
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Assert.True(source.IsWorldReady);
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Assert.True(source.TryRequestCheckpoint("ready", out _, out _));
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Assert.Equal("ready", target.LastCheckpoint);
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Assert.Equal(target.RenderPackStatus, source.RenderPackStatus);
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Assert.Equal(1280, source.FramebufferWidth);
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Assert.Equal(720, source.FramebufferHeight);
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Assert.True(source.TrySelectRenderPack("high", out _));
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Assert.Equal("high", target.LastRenderPackPreset);
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Assert.True(source.TryDisableRenderPack(out _));
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Assert.True(target.RenderPackDisabled);
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Assert.True(source.TryReenableRenderPack(out _));
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Assert.True(target.RenderPackReenabled);
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Assert.True(source.TryResizeFramebuffer(1024, 768, out _));
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Assert.Equal((1024, 768), target.LastFramebufferSize);
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binding.Dispose();
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Assert.False(source.IsWorldReady);
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Assert.Equal(
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AcDream.App.UI.Testing.RetailUiAutomationRenderPackStatus.Retail,
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source.RenderPackStatus);
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Assert.False(source.TrySelectRenderPack("high", out string unboundError));
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Assert.Contains("not bound", unboundError);
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source.Deactivate();
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Assert.Throws<ObjectDisposedException>(() => source.Bind(target));
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}
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@ -454,7 +470,48 @@ public sealed class InteractionUiRuntimeSourcesTests
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public bool IsWorldReady => true;
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public bool IsWorldViewportVisible => true;
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public int PortalMaterializationCount => 2;
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public AcDream.App.UI.Testing.RetailUiAutomationRenderPackStatus
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RenderPackStatus { get; } = new(
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AcDream.App.UI.Testing.RetailUiAutomationRenderPackState.Active,
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"acdream.atmospheric",
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"high",
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7,
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null);
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public int FramebufferWidth => 1280;
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public int FramebufferHeight => 720;
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public string? LastCheckpoint { get; private set; }
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public string? LastRenderPackPreset { get; private set; }
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public bool RenderPackDisabled { get; private set; }
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public bool RenderPackReenabled { get; private set; }
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public (int Width, int Height)? LastFramebufferSize { get; private set; }
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public bool TrySelectRenderPack(string presetId, out string error)
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{
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LastRenderPackPreset = presetId;
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error = string.Empty;
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return true;
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}
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public bool TryDisableRenderPack(out string error)
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{
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RenderPackDisabled = true;
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error = string.Empty;
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return true;
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}
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public bool TryReenableRenderPack(out string error)
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{
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RenderPackReenabled = true;
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error = string.Empty;
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return true;
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}
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public bool TryResizeFramebuffer(int width, int height, out string error)
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{
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LastFramebufferSize = (width, height);
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error = string.Empty;
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return true;
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}
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public bool TryRequestCheckpoint(
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string name,
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