feat(render): implement Campaign AR and terrain fidelity

This commit is contained in:
Erik 2026-08-22 13:13:29 +02:00
parent 99cf26e00c
commit 7a5f96ede5
368 changed files with 50611 additions and 950 deletions

View file

@ -60,7 +60,9 @@ internal sealed class HeadlessPluginSession : IDisposable
() => runtime.Generation.Value));
var plugins = new PluginSession(
host,
status => Report(statusWriter, sessionId, status));
status => Report(statusWriter, sessionId, status),
renderPacks: null,
supportedKinds: [PluginKind.Gameplay]);
return new HeadlessPluginSession(
host,
plugins,