feat(render): implement Campaign AR and terrain fidelity
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368 changed files with 50611 additions and 950 deletions
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@ -1,14 +1,16 @@
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using System.Runtime.Loader;
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using AcDream.Plugin.Abstractions;
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using AcDream.Plugin.Abstractions.Rendering;
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namespace AcDream.Core.Plugins;
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/// <summary>
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/// Outcome of a plugin load attempt.
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/// <para>On success, <see cref="Plugin"/> is the instantiated plugin, <see cref="LoadContext"/>
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/// owns its assembly, and <see cref="Error"/> is null.</para>
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/// <para>On success, at least one of <see cref="Plugin"/> or
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/// <see cref="RenderPackPlugin"/> is instantiated, <see cref="LoadContext"/>
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/// owns the assembly, and <see cref="Error"/> is null.</para>
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/// <para>On failure, <see cref="Error"/> describes what went wrong. A partial
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/// <see cref="Plugin"/> and/or <see cref="LoadContext"/> may still be present;
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/// entry-point instances and/or <see cref="LoadContext"/> may still be present;
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/// the caller owns their cleanup. The loader never requests collectible unload
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/// itself because the session must first roll back host registrations.</para>
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/// </summary>
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@ -16,8 +18,11 @@ public sealed record LoadedPlugin(
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PluginManifest Manifest,
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IAcDreamPlugin? Plugin,
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AssemblyLoadContext? LoadContext,
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Exception? Error)
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Exception? Error,
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IRenderPackPlugin? RenderPackPlugin = null)
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{
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public bool Success =>
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Plugin is not null && LoadContext is not null && Error is null;
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(Plugin is not null || RenderPackPlugin is not null)
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&& LoadContext is not null
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&& Error is null;
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}
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