feat(render): implement Campaign AR and terrain fidelity

This commit is contained in:
Erik 2026-08-22 13:13:29 +02:00
parent 99cf26e00c
commit 7a5f96ede5
368 changed files with 50611 additions and 950 deletions

View file

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#version 430 core
layout(location = 0) out vec2 vUv;
void main()
{
vec2 triangle = vec2((gl_VertexID << 1) & 2, gl_VertexID & 2);
gl_Position = vec4(triangle * 2.0 - 1.0, 0.0, 1.0);
vUv = vec2(triangle.x, 1.0 - triangle.y);
}