feat(render): implement Campaign AR and terrain fidelity
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368 changed files with 50611 additions and 950 deletions
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<!-- External render packs depend only on the host-supplied public ABI. -->
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<ProjectReference Include="..\..\src\AcDream.Plugin.Abstractions\AcDream.Plugin.Abstractions.csproj">
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<Private>false</Private>
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<ExcludeAssets>runtime</ExcludeAssets>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="plugin.json" CopyToOutputDirectory="PreserveNewest" />
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<EmbeddedResource Include="Shaders\*.spv">
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<LogicalName>AcDream.RenderPacks.AtmosphericTier2.Shaders.%(Filename)%(Extension)</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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