fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.
Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
shares the house's allegiance monarch, OR mover's own guid is a
guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
fallback when GetObjectA can't resolve it (pc:704-716)
Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
(0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
now captured. Also fixes the HouseRestrictions PHashTable header
misconception: the wire is ONE packed u32 (low 24 bits = entry count),
not a separate count(u16)+numBuckets(u16) pair - verified against
Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
happened to match for realistic guest-list sizes, but a future
numBuckets value >255 would have corrupted the parse; now correct
regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
parser + wiring - retail's live guest-list refresh, whole-unit replace.
No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
Restrictions (new HouseRestrictionRecord) fields + merge-preserving
Ingest + targeted UpdateHouseRestrictions.
Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
the existing DataCache pattern - acdream's GetObjectA equivalent, used
ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
all three constructors, right alongside the table's own construction -
the same canonical table every other subsystem borrows from, never a
second one. This is the production fix: without it the gate still fails
closed on every restricted cell (unresolvable object), so the wiring is
load-bearing, not cosmetic.
Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.
Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.
AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
dc0468cc2b
commit
7a0f836af5
15 changed files with 704 additions and 81 deletions
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.Core.Items;
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using AcDream.Core.Physics;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Types;
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@ -8,34 +9,49 @@ using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Conformance tests for AP-71 (Campaign P Slice P4, 2026-07-30) — retail
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/// Conformance tests for AP-71/AP-129 (Campaign P Slice P4, 2026-07-30 —
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/// including the 2026-07-30 Opus review fix) — retail
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/// <c>CObjCell::check_entry_restrictions</c> (named-retail pc:308873-308912,
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/// 0x0052b6d0), ported as <see cref="ObjectInfo.CheckEntryRestrictions"/> and
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/// wired at the head of the indoor branch of
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/// <c>Transition.FindEnvCollisions</c> (<c>src/AcDream.Core/Physics/
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/// TransitionTypes.cs</c>).
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/// 0x0052b6d0) plus <c>ACCWeenieObject::CanMoveInto</c> (pc:407982-408056)
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/// and <c>RestrictionDB::IsAllowedIn</c> (pc:444493-444516), ported as
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/// <see cref="ObjectInfo.CheckEntryRestrictions"/> and wired at the head of
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/// the indoor branch of <c>Transition.FindEnvCollisions</c>
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/// (<c>src/AcDream.Core/Physics/TransitionTypes.cs</c>).
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///
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/// <para>
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/// Retail gate order: NPCs/props (not a player) bypass entirely; a mover
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/// whose PWD bitfield grants <c>CanBypassMoveRestrictions</c> (BF_ADMIN &
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/// BF_IMMUNE_CELL_RESTRICTIONS) bypasses; an ordinary cell (no
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/// <c>restriction_obj</c> authored) is a no-op; otherwise retail resolves
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/// the restriction weenie and asks <c>CanMoveInto</c> — acdream has no
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/// owner/guest-list model for that yet, so it fails CLOSED (Collided),
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/// matching retail's own fallback when the restriction object can't be
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/// resolved (pc:704-716).
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/// the restriction weenie (<see cref="ClientObjectTable"/> is acdream's
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/// <c>GetObjectA</c> equivalent) and asks <c>CanMoveInto</c>: an unresolved
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/// object fails CLOSED (retail's own fallback, pc:704-716); a resolved
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/// object with no owner (or the mover IS the owner) admits; a resolved
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/// object with no guest list (<c>_db == 0</c>) admits; otherwise
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/// <c>RestrictionDB::IsAllowedIn</c> decides (open-to-public, shared
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/// allegiance monarch, or explicit guest-table membership).
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/// </para>
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///
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/// <para>
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/// AP-129 review-fix context: 103,766 of 729,888 installed EnvCells (1,293
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/// landblocks — the housing estate) carry a baked <c>RestrictionObj</c>
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/// (<c>RestrictionObjPrevalenceInspectionTests</c>). Shipping the gate
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/// unconditionally fail-closed for every one of those cells would lock
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/// every house interior for every player, including its own owner — this
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/// suite's "resolved" scenarios are what prevents that regression.
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/// </para>
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/// </summary>
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public sealed class Ap71EntryRestrictionGateTests
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{
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private const uint RestrictionObjGuid = 0x80001234u;
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private const uint MoverGuid = 0x50000001u;
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[Fact]
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public void OrdinaryCell_NoRestrictionObj_IsNoOp_ForPlayer()
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{
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer };
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Assert.Equal(TransitionState.OK, mover.CheckEntryRestrictions(cellRestrictionObj: 0));
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Assert.Equal(TransitionState.OK, mover.CheckEntryRestrictions(cellRestrictionObj: 0, objects: null));
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}
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[Fact]
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@ -45,7 +61,7 @@ public sealed class Ap71EntryRestrictionGateTests
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// the overwhelmingly common (non-house) content regardless of mover kind.
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var mover = new ObjectInfo { State = ObjectInfoState.None };
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Assert.Equal(TransitionState.OK, mover.CheckEntryRestrictions(cellRestrictionObj: 0));
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Assert.Equal(TransitionState.OK, mover.CheckEntryRestrictions(cellRestrictionObj: 0, objects: null));
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}
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[Fact]
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@ -57,36 +73,192 @@ public sealed class Ap71EntryRestrictionGateTests
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid));
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects: null));
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}
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[Fact]
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public void RestrictedCell_PlayerMover_CannotBypass_FailsClosed()
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public void RestrictedCell_PlayerMover_UnresolvedRestrictionObject_FailsClosed()
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{
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// A restricted cell, a player mover, no CanBypassMoveRestrictions bit:
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// acdream cannot resolve CanMoveInto (no guest-list model) -> Collided,
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// matching retail's own fallback when the restriction weenie can't be
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// resolved (pc:704-716 fallthrough to COLLIDED_TS).
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer };
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// A restricted cell, a player mover, no CanBypassMoveRestrictions bit,
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// and no way to resolve the restriction object (objects table null,
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// or the object simply hasn't arrived via CreateObject yet) ->
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// Collided, exactly retail's own fallback when GetObjectA(restriction_obj)
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// returns null (pc:704-716 fallthrough to COLLIDED_TS).
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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Assert.Equal(
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TransitionState.Collided,
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mover.CheckEntryRestrictions(RestrictionObjGuid));
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects: null));
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}
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[Fact]
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public void RestrictedCell_PlayerMover_ResolvedButObjectsTableHasNoRow_FailsClosed()
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{
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// A non-null table that simply doesn't (yet) know this specific
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// restriction object -- same fail-closed outcome, proven with a real
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// (empty) ClientObjectTable rather than a null one.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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var objects = new ClientObjectTable();
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Assert.Equal(
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TransitionState.Collided,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void RestrictedCell_PlayerMover_CanBypassMoveRestrictions_PassesThrough()
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{
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// BF_ADMIN & BF_IMMUNE_CELL_RESTRICTIONS both set on the mover's own
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// PWD bitfield (via EntityCollisionFlagsExt.ToMoverState) -> OK.
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// PWD bitfield (via EntityCollisionFlagsExt.ToMoverState) -> OK,
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// regardless of whether the restriction object could even resolve.
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var mover = new ObjectInfo
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{
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State = ObjectInfoState.IsPlayer | ObjectInfoState.CanBypassMoveRestrictions,
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SelfEntityId = MoverGuid,
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};
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid));
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects: null));
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}
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// ── AP-129 review fix: CanMoveInto / IsAllowedIn resolved scenarios ────
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private static ClientObjectTable MakeObjectsWithRestrictionObject(
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uint? houseOwnerId,
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HouseRestrictionRecord? restrictions)
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{
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = RestrictionObjGuid,
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HouseOwnerId = houseOwnerId,
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Restrictions = restrictions,
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});
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return objects;
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}
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[Fact]
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public void ResolvedUnownedHouse_NoOwnerNoRestrictions_Admits()
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{
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// HouseOwnerId absent (0) and no RestrictionDB at all -- retail:
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// house_owner_iid==0 -> CanMoveInto returns true immediately.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: null, restrictions: null);
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_MoverIsOwner_Admits()
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{
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// HouseOwnerId == mover's own guid -- retail: house_owner_iid==mover.id
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// -> CanMoveInto returns true, even with a closed guest-only RestrictionDB
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// that would otherwise exclude this exact mover.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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var closedList = new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint>());
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: MoverGuid, restrictions: closedList);
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_NoRestrictionDb_Admits()
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{
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// Owned by someone else, but Restrictions is null (retail _db == 0)
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// -- "no list" is open, matching a retail client that hasn't been
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// sent House_UpdateRestrictions yet.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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const uint otherOwnerId = 0x50000099u;
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: otherOwnerId, restrictions: null);
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_PresentListExcludesMover_Blocks()
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{
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// Owned by someone else, closed (not open-to-public), no shared
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// allegiance monarch, and the mover's guid is NOT in the guest table
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// -- retail RestrictionDB::IsAllowedIn falls through to deny.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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const uint otherOwnerId = 0x50000099u;
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var restrictions = new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint> { [0x50000002u] = 0u }); // a DIFFERENT guest
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: otherOwnerId, restrictions: restrictions);
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Assert.Equal(
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TransitionState.Collided,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_PresentListIncludesMover_Admits()
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{
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// Same closed house, but the mover's own guid IS a guest-table entry
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// -- RestrictionDB::IsAllowedIn finds it -> admit. Permission VALUE
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// (0=dwelling,1=storage) is not consulted for entry, matching retail.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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const uint otherOwnerId = 0x50000099u;
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var restrictions = new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint> { [MoverGuid] = 1u }); // storage guest
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: otherOwnerId, restrictions: restrictions);
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_OpenToPublic_AdmitsEvenWithoutGuestEntry()
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{
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// Flags bit 0 set (open to public) -- everyone in, regardless of the
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// guest table or allegiance.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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const uint otherOwnerId = 0x50000099u;
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var restrictions = new HouseRestrictionRecord(
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OpenToPublic: true,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint>());
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: otherOwnerId, restrictions: restrictions);
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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[Fact]
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public void ResolvedHouse_MoverSharesAllegianceMonarch_Admits()
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{
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// Closed, mover not in the guest table, but the mover's OWN MonarchId
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// (retail mover_weenie+0x128) matches the house's AllegianceMonarchId
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// -- RestrictionDB::IsAllowedIn's allegiance branch admits.
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var mover = new ObjectInfo { State = ObjectInfoState.IsPlayer, SelfEntityId = MoverGuid };
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const uint otherOwnerId = 0x50000099u;
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const uint monarchId = 0x50000500u;
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var restrictions = new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: monarchId,
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Guests: new Dictionary<uint, uint>());
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var objects = MakeObjectsWithRestrictionObject(houseOwnerId: otherOwnerId, restrictions: restrictions);
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objects.AddOrUpdate(new ClientObject { ObjectId = MoverGuid, MonarchId = monarchId });
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects));
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}
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// ── PWD-bitfield decode (mirrors the existing EntityCollisionFlagsTests
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@ -135,11 +307,11 @@ public sealed class Ap71EntryRestrictionGateTests
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ObjectInfoState moverState =
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ObjectInfoState.IsPlayer | EntityCollisionFlagsExt.FromPwdBitfield(bitfield).ToMoverState();
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var mover = new ObjectInfo { State = moverState };
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var mover = new ObjectInfo { State = moverState, SelfEntityId = MoverGuid };
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Assert.Equal(
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TransitionState.OK,
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mover.CheckEntryRestrictions(RestrictionObjGuid));
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mover.CheckEntryRestrictions(RestrictionObjGuid, objects: null));
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}
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// ── CellPhysics.RestrictionObj plumbing (ordinary-cell no-op proof) ────
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@ -246,4 +418,56 @@ public sealed class Ap71EntryRestrictionGateTests
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System.MathF.Abs(t.SpherePath.CurPos.X - to.X) < 1e-4f,
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$"Ordinary cell must be a complete no-op; CurPos.X={t.SpherePath.CurPos.X:F4}");
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}
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// ── AP-129 review-fix end-to-end: the full PhysicsEngine.Objects wiring
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// (production-representative — a real house owner/guest resolution, not
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// just an unresolved fail-closed default) ──────────────────────────────
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[Fact]
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public void EndToEnd_RestrictedCell_MoverIsResolvedOwner_TransitionReachesTarget()
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{
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var engine = MakeEngine(MakeIndoorCell(restrictionObj: RestrictionObjGuid));
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engine.Objects = MakeObjectsWithRestrictionObject(
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houseOwnerId: MoverGuid,
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restrictions: new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint>()));
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var from = new Vector3(0.1f, 0f, 0.2f);
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var to = new Vector3(0.7f, 0f, 0.2f);
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var t = BSPStepUpFixtures.MakeGroundedTransition(from, to, cellId: CellId);
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t.ObjectInfo.State |= ObjectInfoState.IsPlayer;
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t.ObjectInfo.SelfEntityId = MoverGuid;
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t.FindTransitionalPosition(engine);
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Assert.True(
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System.MathF.Abs(t.SpherePath.CurPos.X - to.X) < 1e-4f,
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$"The house's own owner must pass through unimpeded; CurPos.X={t.SpherePath.CurPos.X:F4}");
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}
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[Fact]
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public void EndToEnd_RestrictedCell_MoverIsResolvedNonGuest_TransitionHaltsAtOrigin()
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{
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var engine = MakeEngine(MakeIndoorCell(restrictionObj: RestrictionObjGuid));
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engine.Objects = MakeObjectsWithRestrictionObject(
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houseOwnerId: 0x50000099u,
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restrictions: new HouseRestrictionRecord(
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OpenToPublic: false,
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AllegianceMonarchId: 0,
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Guests: new Dictionary<uint, uint> { [0x50000002u] = 0u }));
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var from = new Vector3(0.1f, 0f, 0.2f);
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var to = new Vector3(0.7f, 0f, 0.2f);
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var t = BSPStepUpFixtures.MakeGroundedTransition(from, to, cellId: CellId);
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t.ObjectInfo.State |= ObjectInfoState.IsPlayer;
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t.ObjectInfo.SelfEntityId = MoverGuid;
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t.FindTransitionalPosition(engine);
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Assert.True(
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System.MathF.Abs(t.SpherePath.CurPos.X - from.X) < 1e-4f,
|
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$"A resolved house that excludes this mover must still halt them; CurPos.X={t.SpherePath.CurPos.X:F4}");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue