fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.
Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
shares the house's allegiance monarch, OR mover's own guid is a
guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
fallback when GetObjectA can't resolve it (pc:704-716)
Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
(0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
now captured. Also fixes the HouseRestrictions PHashTable header
misconception: the wire is ONE packed u32 (low 24 bits = entry count),
not a separate count(u16)+numBuckets(u16) pair - verified against
Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
happened to match for realistic guest-list sizes, but a future
numBuckets value >255 would have corrupted the parse; now correct
regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
parser + wiring - retail's live guest-list refresh, whole-unit replace.
No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
Restrictions (new HouseRestrictionRecord) fields + merge-preserving
Ingest + targeted UpdateHouseRestrictions.
Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
the existing DataCache pattern - acdream's GetObjectA equivalent, used
ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
all three constructors, right alongside the table's own construction -
the same canonical table every other subsystem borrows from, never a
second one. This is the production fix: without it the gate still fails
closed on every restricted cell (unresolvable object), so the wiring is
load-bearing, not cosmetic.
Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.
Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.
AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
dc0468cc2b
commit
7a0f836af5
15 changed files with 704 additions and 81 deletions
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@ -2,6 +2,7 @@ using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Text;
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using AcDream.Core.Items;
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namespace AcDream.Core.Net.Messages;
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@ -538,6 +539,57 @@ public static class GameEvents
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BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)));
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}
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// ── House ────────────────────────────────────────────────────────────────
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/// <summary>
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/// 0x0248 House_UpdateRestrictions: retail's live refresh of a house
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/// object's guest/ban list (whole-unit replace, not a delta). Wire shape
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/// confirmed verbatim against <c>references/Chorizite.ACProtocol
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/// /Chorizite.ACProtocol/Messages/S2C/Events/House_UpdateRestrictions
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/// .generated.cs</c>: <c>byte Sequence, uint SenderId, RestrictionDB
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/// Restrictions</c> — Sequence is a single unpadded byte, immediately
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/// followed by the 4-byte SenderId (the house object whose restrictions
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/// changed).
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/// </summary>
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public readonly record struct HouseUpdateRestrictions(
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byte Sequence,
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uint SenderId,
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HouseRestrictionRecord Restrictions);
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public static HouseUpdateRestrictions? ParseHouseUpdateRestrictions(ReadOnlySpan<byte> payload)
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{
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// Sequence(1) + SenderId(4) + RestrictionDB{Version(4)+Flags(4)+MonarchId(4)+PHashTable-header(4)} = 21
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if (payload.Length < 21) return null;
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int pos = 0;
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byte sequence = payload[pos]; pos += 1;
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uint senderId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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pos += 4; // Version — not consulted
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uint flags = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint allegianceMonarchId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint packedSize = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint entryCount = packedSize & 0xFFFFFFu;
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long entryBytes = (long)entryCount * 8;
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if (payload.Length - pos < entryBytes) return null;
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var guests = new Dictionary<uint, uint>((int)entryCount);
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for (uint i = 0; i < entryCount; i++)
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{
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uint guestId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint permission = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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guests[guestId] = permission;
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}
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return new HouseUpdateRestrictions(
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sequence,
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senderId,
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new HouseRestrictionRecord(
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OpenToPublic: flags != 0,
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AllegianceMonarchId: allegianceMonarchId,
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Guests: guests));
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}
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// ── Shared string reader (matches LoginRequest.ReadString16L) ───────────
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private static string ReadString16L(ReadOnlySpan<byte> source, ref int pos)
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