fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed

Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.

Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
  received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
  shares the house's allegiance monarch, OR mover's own guid is a
  guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
  fallback when GetObjectA can't resolve it (pc:704-716)

Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
  (0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
  now captured. Also fixes the HouseRestrictions PHashTable header
  misconception: the wire is ONE packed u32 (low 24 bits = entry count),
  not a separate count(u16)+numBuckets(u16) pair - verified against
  Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
  happened to match for realistic guest-list sizes, but a future
  numBuckets value >255 would have corrupted the parse; now correct
  regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
  parser + wiring - retail's live guest-list refresh, whole-unit replace.
  No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
  Restrictions (new HouseRestrictionRecord) fields + merge-preserving
  Ingest + targeted UpdateHouseRestrictions.

Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
  the existing DataCache pattern - acdream's GetObjectA equivalent, used
  ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
  all three constructors, right alongside the table's own construction -
  the same canonical table every other subsystem borrows from, never a
  second one. This is the production fix: without it the gate still fails
  closed on every restricted cell (unresolvable object), so the wiring is
  load-bearing, not cosmetic.

Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.

Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.

AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 11:36:11 +02:00
parent dc0468cc2b
commit 7a0f836af5
15 changed files with 704 additions and 81 deletions

View file

@ -2,6 +2,7 @@ using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
using AcDream.Core.Items;
namespace AcDream.Core.Net.Messages;
@ -538,6 +539,57 @@ public static class GameEvents
BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)));
}
// ── House ────────────────────────────────────────────────────────────────
/// <summary>
/// 0x0248 House_UpdateRestrictions: retail's live refresh of a house
/// object's guest/ban list (whole-unit replace, not a delta). Wire shape
/// confirmed verbatim against <c>references/Chorizite.ACProtocol
/// /Chorizite.ACProtocol/Messages/S2C/Events/House_UpdateRestrictions
/// .generated.cs</c>: <c>byte Sequence, uint SenderId, RestrictionDB
/// Restrictions</c> — Sequence is a single unpadded byte, immediately
/// followed by the 4-byte SenderId (the house object whose restrictions
/// changed).
/// </summary>
public readonly record struct HouseUpdateRestrictions(
byte Sequence,
uint SenderId,
HouseRestrictionRecord Restrictions);
public static HouseUpdateRestrictions? ParseHouseUpdateRestrictions(ReadOnlySpan<byte> payload)
{
// Sequence(1) + SenderId(4) + RestrictionDB{Version(4)+Flags(4)+MonarchId(4)+PHashTable-header(4)} = 21
if (payload.Length < 21) return null;
int pos = 0;
byte sequence = payload[pos]; pos += 1;
uint senderId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
pos += 4; // Version — not consulted
uint flags = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
uint allegianceMonarchId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
uint packedSize = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
uint entryCount = packedSize & 0xFFFFFFu;
long entryBytes = (long)entryCount * 8;
if (payload.Length - pos < entryBytes) return null;
var guests = new Dictionary<uint, uint>((int)entryCount);
for (uint i = 0; i < entryCount; i++)
{
uint guestId = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
uint permission = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
guests[guestId] = permission;
}
return new HouseUpdateRestrictions(
sequence,
senderId,
new HouseRestrictionRecord(
OpenToPublic: flags != 0,
AllegianceMonarchId: allegianceMonarchId,
Guests: guests));
}
// ── Shared string reader (matches LoginRequest.ReadString16L) ───────────
private static string ReadString16L(ReadOnlySpan<byte> source, ref int pos)