fix(physics): AP-129 review fix - port CanMoveInto/IsAllowedIn, stop failing closed
Campaign P Slice P4 Opus review verdict: FIX-FIRST. RestrictionObjPrevalenceInspectionTests
(commit 3b5e0992) found 103,766 of 729,888 installed EnvCells (1,293 landblocks -
the whole housing estate) carry a baked RestrictionObj. The AP-71 gate's
unconditional fail-closed default (CanMoveInto unmodeled) would have locked
every apartment/cottage/villa interior for every player, including its own
owner - a live regression, not the "inert in dev content" the original
register row assumed.
Ports ACCWeenieObject::CanMoveInto (0x0058da40, pc:407982-408056) and
RestrictionDB::IsAllowedIn (0x005ae8f0, pc:444493-444516) verbatim into
ObjectInfo.CheckEntryRestrictions:
- owner_iid == 0 or == mover's own guid -> admit (open/owner)
- no RestrictionDB (retail _db == 0, i.e. never authored or not yet
received) -> admit
- present RestrictionDB -> IsAllowedIn: open-to-public flag, OR mover
shares the house's allegiance monarch, OR mover's own guid is a
guest-table member
- unresolved restriction object -> fails CLOSED, exactly retail's own
fallback when GetObjectA can't resolve it (pc:704-716)
Wire feed (Core.Net):
- CreateObject.cs: HouseOwner (WeenieHeaderFlag 0x02000000), HouseRestrictions
(0x04000000), and Monarch (0x40) PWD-tail fields were parsed-and-skipped;
now captured. Also fixes the HouseRestrictions PHashTable header
misconception: the wire is ONE packed u32 (low 24 bits = entry count),
not a separate count(u16)+numBuckets(u16) pair - verified against
Chorizite's RestrictionDB.generated.cs. The old skip's byte-count
happened to match for realistic guest-list sizes, but a future
numBuckets value >255 would have corrupted the parse; now correct
regardless.
- GameEvents.cs/GameEventWiring.cs: new House_UpdateRestrictions (0x0248)
parser + wiring - retail's live guest-list refresh, whole-unit replace.
No-ops if the house object hasn't arrived via CreateObject yet.
- ClientObject/WeenieData/ClientObjectTable: HouseOwnerId, MonarchId,
Restrictions (new HouseRestrictionRecord) fields + merge-preserving
Ingest + targeted UpdateHouseRestrictions.
Physics wiring:
- PhysicsEngine gains an Objects (ClientObjectTable?) property, mirroring
the existing DataCache pattern - acdream's GetObjectA equivalent, used
ONLY by the entry-restriction gate.
- RuntimeEntityObjectLifetime wires Physics.Engine.Objects = Objects in
all three constructors, right alongside the table's own construction -
the same canonical table every other subsystem borrows from, never a
second one. This is the production fix: without it the gate still fails
closed on every restricted cell (unresolvable object), so the wiring is
load-bearing, not cosmetic.
Register: AP-129 narrowed (not retired) to the genuine remaining residual -
House_UpdateRestrictions' Sequence byte isn't used for staleness/reordering
rejection (low-probability, self-correcting), and outdoor CLandCell
restriction (a separate DAT structure) remains unported and unaffected by
this fix.
Tests: 15 new/updated in Ap71EntryRestrictionGateTests.cs (resolved-unowned
admits, owner admits, present-list-excluded blocks, present-list-included
admits, open-to-public admits, shared-allegiance-monarch admits, unresolved
blocks via null and via an empty table, plus two new end-to-end
PhysicsEngine.Objects-wired scenarios); 2 new CreateObject parser tests +
2 new GameEventWiring tests for the wire feed.
AcDream.Core.Tests: 4049 passed, 2 skipped, 0 failed.
AcDream.Core.Net.Tests: 761 passed, 0 skipped, 0 failed.
Complete solution suite: 9,961 total, 9,956 passed, 5 skipped, 0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
dc0468cc2b
commit
7a0f836af5
15 changed files with 704 additions and 81 deletions
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@ -267,6 +267,31 @@ public sealed class ClientObject
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/// the base object name.
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/// </summary>
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public uint? MaterialType { get; set; }
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix): retail <c>PublicWeenieDesc
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/// ._house_owner_iid</c>. Present only on a house/dwelling restriction
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/// object (wire <c>WeenieHeaderFlag.Owner</c>, 0x02000000). Zero or a
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/// match against the mover's own id admits regardless of the guest list.
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/// </summary>
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public uint? HouseOwnerId { get; set; }
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix): retail <c>PublicWeenieDesc
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/// ._monarch_iid</c> (wire <c>WeenieHeaderFlag.Monarch</c>, 0x40) — this
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/// object's OWN allegiance monarch. Present on any weenie, not just house
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/// objects; a player's own value is what <c>RestrictionDB::IsAllowedIn</c>
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/// compares against a house's <see cref="HouseRestrictionRecord.AllegianceMonarchId"/>.
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/// </summary>
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public uint? MonarchId { get; set; }
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix): retail <c>PublicWeenieDesc
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/// ._db</c> (<c>RestrictionDB*</c>) — the house's own guest/ban list.
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/// Null means retail's <c>_db == 0</c> ("no list", i.e. open) OR simply
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/// that neither a CreateObject HouseRestrictions field nor a live
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/// <c>House_UpdateRestrictions (0x0248)</c> has arrived yet for this
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/// object — acdream cannot distinguish the two, and both resolve to
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/// the same retail-faithful "allow" default.
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/// </summary>
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public HouseRestrictionRecord? Restrictions { get; set; }
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public PropertyBundle Properties { get; } = new();
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/// <summary>
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@ -332,7 +357,14 @@ public readonly record struct WeenieData(
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double? CooldownDuration = null,
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uint? HookItemTypes = null,
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uint? HookType = null,
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uint? MaterialType = null);
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uint? MaterialType = null,
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// AP-129 (Campaign P Slice P4 review fix): house-restriction PWD tail
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// fields. Restrictions is null-preserving (a CreateObject that doesn't
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// carry HouseRestrictions this time must not clobber a value fed
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// separately by a live House_UpdateRestrictions event).
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uint? HouseOwnerId = null,
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uint? MonarchId = null,
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HouseRestrictionRecord? Restrictions = null);
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/// <summary>
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/// Retail ITEM_USEABLE helpers (acclient.h:6478, ItemUses::* at 0x004fccd0).
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@ -771,6 +771,23 @@ public sealed class ClientObjectTable
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return true;
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}
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix): live <c>House_UpdateRestrictions
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/// (0x0248)</c> refresh of a house object's guest/ban list — retail resends
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/// the whole <c>RestrictionDB</c> (open flag + allegiance monarch + guest
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/// table) as one unit rather than a delta. No-ops (returns false) if the
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/// house object hasn't arrived via CreateObject yet, matching every other
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/// targeted property update in this table.
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/// </summary>
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public bool UpdateHouseRestrictions(uint guid, HouseRestrictionRecord restrictions)
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{
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ArgumentNullException.ThrowIfNull(restrictions);
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if (!_objects.TryGetValue(guid, out var item)) return false;
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item.Restrictions = restrictions;
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ObjectUpdated?.Invoke(item);
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return true;
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}
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/// <summary>
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/// Canonical CreateObject ingestion: create-if-absent, else patch the
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/// wire-carried fields in place (retail SetWeenieDesc). Preserves the
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@ -828,6 +845,9 @@ public sealed class ClientObjectTable
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if (d.MaxStructure is { } ms) obj.MaxStructure = ms;
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if (d.Workmanship is { } wm) obj.Workmanship = wm;
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if (d.MaterialType is { } materialType) obj.MaterialType = materialType;
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if (d.HouseOwnerId is { } houseOwnerId) obj.HouseOwnerId = houseOwnerId;
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if (d.MonarchId is { } monarchId) obj.MonarchId = monarchId;
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if (d.Restrictions is { } restrictions) obj.Restrictions = restrictions;
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List<uint>? changedContainers = RemoveFromOtherContainerIndexes(
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obj.ObjectId,
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44
src/AcDream.Core/Items/HouseRestrictions.cs
Normal file
44
src/AcDream.Core/Items/HouseRestrictions.cs
Normal file
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@ -0,0 +1,44 @@
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using System.Collections.Generic;
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namespace AcDream.Core.Items;
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix, 2026-07-30). Retail
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/// <c>RestrictionDB</c> — the access-control list carried on a house/dwelling
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/// object's <c>PublicWeenieDesc</c> (<c>WeenieHeaderFlag.HouseRestrictions</c>,
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/// 0x04000000) and refreshed live via <c>House_UpdateRestrictions (0x0248)</c>.
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/// Wire shape confirmed verbatim against
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/// <c>references/Chorizite.ACProtocol/Chorizite.ACProtocol/Types/RestrictionDB.generated.cs</c>
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/// and <c>protocol.xml:6270-6275</c>: <c>uint Version, uint Flags (0=private,
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/// 1=open), ObjectId MonarchId, PHashTable<ObjectId,uint> Permissions</c>.
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/// </summary>
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/// <param name="OpenToPublic">Wire <c>Flags != 0</c> — retail's <c>_bitmask
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/// & 1</c>. When true, every mover is admitted regardless of the guest
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/// list.</param>
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/// <param name="AllegianceMonarchId">Wire <c>MonarchId</c> — retail
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/// <c>_monarch_iid</c>. A mover whose own monarch matches this id is admitted
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/// (allegiance-wide access), independent of the guest list.</param>
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/// <param name="Guests">Wire <c>Permissions</c> — guid to permission value
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/// (0 = dwelling access only, 1 = storage access also). Retail's
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/// <c>IsAllowedIn</c> only consults key membership for entry; the permission
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/// value is preserved for wire fidelity but not consulted here.</param>
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public sealed record HouseRestrictionRecord(
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bool OpenToPublic,
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uint AllegianceMonarchId,
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IReadOnlyDictionary<uint, uint> Guests)
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{
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/// <summary>
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/// Verbatim port of retail <c>RestrictionDB::IsAllowedIn</c>
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/// (named-retail pc:444493-444516, 0x005ae8f0):
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/// <c>if ((_bitmask & 1) == 0) { if (_monarch_iid == 0 || arg3 !=
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/// _monarch_iid) { if (arg2 == 0) return 0; if (!table.find(arg2)) return
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/// 0; } } return 1;</c> — open bit set, OR mover shares the house's
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/// allegiance monarch, OR mover's own guid is a table member.
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/// </summary>
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public bool IsAllowedIn(uint moverId, uint moverMonarchId)
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{
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if (OpenToPublic) return true;
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if (AllegianceMonarchId != 0 && moverMonarchId == AllegianceMonarchId) return true;
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return moverId != 0 && Guests.ContainsKey(moverId);
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}
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}
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Numerics;
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using AcDream.Core.Items;
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namespace AcDream.Core.Physics;
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@ -125,6 +126,20 @@ public sealed class PhysicsEngine
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}
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private PhysicsDataCache? _dataCache;
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/// <summary>
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/// AP-129 (Campaign P Slice P4 review fix, 2026-07-30): optional live
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/// weenie-object table, consulted ONLY by
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/// <see cref="Transition.FindEnvCollisions"/>'s entry-restriction gate to
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/// resolve a cell's <c>RestrictionObj</c> into its owner/guest-list data
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/// (retail <c>ACCWeenieObject::CanMoveInto</c>). Mirrors the
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/// <see cref="DataCache"/> pattern: nullable, settable, defaults null so
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/// every existing test/one-shot caller is unaffected. An unset table
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/// makes a restricted cell fail CLOSED — exactly retail's own fallback
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/// when the restriction weenie can't be resolved — so production MUST
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/// wire this to the live table for the fix to actually admit anyone.
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/// </summary>
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public ClientObjectTable? Objects { get; set; }
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private sealed record LandblockPhysics(
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TerrainSurface Terrain,
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IReadOnlyList<CellSurface> Cells,
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@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Numerics;
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using AcDream.Core.Items;
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using DatReaderWriter.Types;
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namespace AcDream.Core.Physics;
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@ -169,22 +170,51 @@ public sealed class ObjectInfo
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/// cannot bypass): retail resolves the live restriction weenie
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/// (<c>CPhysicsObj::GetObjectA</c>) and asks <c>CanMoveInto</c> (house
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/// owner IID + guest/ban list, <c>ACCWeenieObject::CanMoveInto</c>
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/// 0x0058da40). acdream has no restriction-weenie resolution or
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/// guest-list wire model yet (see the AP-71 register history for the
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/// narrower unfed-input row this leaves), so it cannot correctly answer
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/// <c>CanMoveInto</c> — it fails CLOSED (<see
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/// cref="TransitionState.Collided"/>), exactly matching retail's own
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/// fallback when the restriction object can't be resolved (pc:704-716
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/// falls through to <c>COLLIDED_TS</c>).
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/// 0x0058da40, named-retail pc:407982-408056). AP-129 (Campaign P Slice
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/// P4 review fix, 2026-07-30) ports this verbatim via
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/// <paramref name="objects"/> (retail's <c>GetObjectA</c> equivalent —
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/// the house object is an ordinary <c>CreateObject</c> entity in range):
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/// </para>
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/// <list type="bullet">
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/// <item>Unresolved restriction object (<paramref name="objects"/> is
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/// null, or has no row for <paramref name="cellRestrictionObj"/>) —
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/// fails CLOSED (<see cref="TransitionState.Collided"/>), exactly
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/// retail's own fallback when <c>rObj == 0</c> (pc:704-716 falls
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/// through to <c>COLLIDED_TS</c>).</item>
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/// <item>Resolved, <c>HouseOwnerId</c> zero or equal to the mover's own
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/// id — OK (owner always in, or no owner set = open).</item>
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/// <item>Resolved, no <c>Restrictions</c> (retail <c>_db == 0</c>) — OK
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/// (an un-received or never-authored guest list is open, same as a
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/// retail client that hasn't been sent restrictions yet).</item>
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/// <item>Resolved with a <c>Restrictions</c> list — delegates to
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/// <see cref="HouseRestrictionRecord.IsAllowedIn"/> (retail
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/// <c>RestrictionDB::IsAllowedIn</c> 0x005ae8f0): open-to-public,
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/// OR mover shares the house's allegiance monarch, OR the mover's
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/// own guid is a guest-table member.</item>
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/// </list>
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/// </summary>
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public TransitionState CheckEntryRestrictions(uint cellRestrictionObj)
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public TransitionState CheckEntryRestrictions(
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uint cellRestrictionObj,
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ClientObjectTable? objects)
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{
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if (!IsPlayer) return TransitionState.OK; // NPCs/props bypass entirely
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if (CanBypassMoveRestrictions) return TransitionState.OK;
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if (cellRestrictionObj == 0) return TransitionState.OK; // ordinary cell — no-op
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return TransitionState.Collided;
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ClientObject? restrictionObject = objects?.Get(cellRestrictionObj);
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if (restrictionObject is null) return TransitionState.Collided; // retail: rObj==0 -> COLLIDED
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uint moverId = SelfEntityId;
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uint houseOwnerId = restrictionObject.HouseOwnerId ?? 0;
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if (houseOwnerId == 0 || houseOwnerId == moverId) return TransitionState.OK;
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HouseRestrictionRecord? restrictions = restrictionObject.Restrictions;
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if (restrictions is null) return TransitionState.OK; // retail: _db==0 -> open
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uint moverMonarchId = objects?.Get(moverId)?.MonarchId ?? 0;
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return restrictions.IsAllowedIn(moverId, moverMonarchId)
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? TransitionState.OK
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: TransitionState.Collided;
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}
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/// <summary>
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// find_env_collisions (pc:309576) calls check_entry_restrictions
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// as its FIRST statement — before any HasPhysics/BSP dispatch.
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// cellPhysics is null-safe: an uncached/BSP-less cell has no
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// authored restriction data either.
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var restrictionState = ObjectInfo.CheckEntryRestrictions(cellPhysics?.RestrictionObj ?? 0);
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// authored restriction data either. AP-129 (review fix): pass
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// engine.Objects so the gate can resolve CanMoveInto instead of
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// failing closed on every restricted cell (see PhysicsEngine.Objects).
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var restrictionState = ObjectInfo.CheckEntryRestrictions(
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cellPhysics?.RestrictionObj ?? 0,
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engine.Objects);
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if (restrictionState != TransitionState.OK)
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{
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if ((ObjectInfo.State & ObjectInfoState.Contact) == 0)
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