feat(ui): centralize retail selection state
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@ -316,15 +316,24 @@ chrome and content together; full suite and user visual gate.
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### 3.1 Centralize selection
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- [ ] Add Core `SelectionState` with selected guid, previous guid, reason/source,
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- [x] Add Core `SelectionState` with selected guid, previous guid, reason/source,
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and one change event.
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- [ ] Route world pick, radar click, inventory selection, paperdoll selection,
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- [x] Route world pick, radar click, inventory selection, paperdoll selection,
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toolbar selected strip, target indicator, examine/use, and plugins through it.
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- [ ] Delete panel-local competing selection state except transient hover/row focus.
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- [ ] Add one App interaction-state owner for `None`, `Use`, `Examine`, and
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- [x] Delete panel-local competing selection state except transient hover/row focus.
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- [x] Add one App interaction-state owner for `None`, `Use`, `Examine`, and
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`UseItemOnTarget(sourceGuid)`; Core selection remains session truth while target
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mode remains UI orchestration state.
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**Implementation (2026-07-11):** Core `SelectionState` ports
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`ACCWeenieObject::SetSelectedObject @ 0x0058C2E0`, including deduplication,
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previous/previous-valid tracking, object-removal clear, and plugin callbacks.
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World pick, radar, combat targeting, inventory, paperdoll slots, the selected
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toolbar strip, target indicator, use/pickup, PreviousSelection, and the new
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`IPluginHost.Selection` contract share that owner. `InteractionState` separately
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owns `None`/`Use`/`Examine`/`UseItemOnTarget`; `ItemInteractionController` now
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projects its pending source from that state. AP-58 retired.
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### 3.2 Port item-use/drop legality into Core
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- [ ] Translate `ItemHolder::UseObject`, `DetermineUseResult`, and
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