feat(G.3a): TeleportArrivalController hold-until-hydration state machine (#133)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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tests/AcDream.App.Tests/World/TeleportArrivalControllerTests.cs
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tests/AcDream.App.Tests/World/TeleportArrivalControllerTests.cs
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.World;
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using Xunit;
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namespace AcDream.App.Tests.World;
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public class TeleportArrivalControllerTests
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{
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// Records each Place(destPos, destCell, forced) call.
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private sealed record PlaceCall(Vector3 Pos, uint Cell, bool Forced);
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private static TeleportArrivalController Make(
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ArrivalReadiness verdict,
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List<PlaceCall> placed,
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int maxHoldFrames = TeleportArrivalController.DefaultMaxHoldFrames)
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=> new(
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readiness: (_, _) => verdict,
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place: (pos, cell, forced) => placed.Add(new PlaceCall(pos, cell, forced)),
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maxHoldFrames: maxHoldFrames);
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[Fact]
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public void BeginArrival_EntersHolding()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.NotReady, placed);
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c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
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Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
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Assert.Empty(placed);
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}
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[Fact]
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public void Tick_WhenIdle_IsNoOp()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.Ready, placed);
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c.Tick(); // never began
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Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
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Assert.Empty(placed);
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}
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[Fact]
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public void Tick_NotReady_KeepsHolding_DoesNotPlace()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.NotReady, placed);
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c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
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c.Tick();
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c.Tick();
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Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
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Assert.Empty(placed);
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}
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[Fact]
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public void Tick_Ready_PlacesUnforced_AndIdles()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.Ready, placed);
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c.BeginArrival(new Vector3(30, -60, 6.005f), 0x01250126u);
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c.Tick();
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Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
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var call = Assert.Single(placed);
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Assert.False(call.Forced);
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Assert.Equal(0x01250126u, call.Cell);
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Assert.Equal(new Vector3(30, -60, 6.005f), call.Pos);
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}
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[Fact]
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public void Tick_Impossible_PlacesForced_AndIdles()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.Impossible, placed);
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c.BeginArrival(new Vector3(1, 2, 3), 0x0125FF00u);
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c.Tick();
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Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
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var call = Assert.Single(placed);
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Assert.True(call.Forced);
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}
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[Fact]
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public void Tick_Timeout_PlacesForced_AfterMaxHoldFrames()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.NotReady, placed, maxHoldFrames: 3);
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c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
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c.Tick(); // 1
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c.Tick(); // 2
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Assert.Empty(placed);
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Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
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c.Tick(); // 3 -> timeout
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var call = Assert.Single(placed);
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Assert.True(call.Forced);
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Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
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}
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[Fact]
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public void BeginArrival_AfterPlace_ReArms()
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{
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var placed = new List<PlaceCall>();
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var c = Make(ArrivalReadiness.Ready, placed);
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c.BeginArrival(new Vector3(1, 0, 0), 0x01250126u);
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c.Tick(); // places #1, idle
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c.BeginArrival(new Vector3(2, 0, 0), 0x01250127u);
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c.Tick(); // places #2, idle
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Assert.Equal(2, placed.Count);
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Assert.Equal(0x01250127u, placed[1].Cell);
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}
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}
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