fix(render): skip empty groups in instanced draw to prevent crash on Tab
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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2 changed files with 98 additions and 0 deletions
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@ -227,6 +227,7 @@ public sealed unsafe class InstancedMeshRenderer : IDisposable
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// group share the same GfxObj so they have compatible overrides
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// only in the degenerate case of mixed-palette entities using the
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// same GfxObj — rare enough to accept the approximation here).
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if (grp.Count == 0) continue;
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var firstEntry = grp.Entries[0];
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uint tex = ResolveTex(firstEntry.Entity, firstEntry.MeshRef, sub);
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_gl.ActiveTexture(TextureUnit.Texture0);
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@ -295,6 +296,7 @@ public sealed unsafe class InstancedMeshRenderer : IDisposable
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false, 64, (void*)(byteOffset + row * 16));
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}
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if (grp.Count == 0) continue;
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var firstEntry = grp.Entries[0];
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uint tex = ResolveTex(firstEntry.Entity, firstEntry.MeshRef, sub);
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_gl.ActiveTexture(TextureUnit.Texture0);
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