docs: file #113 - phantom exterior staircase on A9B3 building (unclickable => shell/cell geometry); suspect misplaced interior cell unifying #112-gap + collision symptoms
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -3765,6 +3765,43 @@ Scan data: standing-now → [0x103]; flip-a → []; flip-b → [0x100].
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## #113 — Phantom exterior staircase on an A9B3 building (not in retail); suspect misplaced interior cell
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**Status:** OPEN
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**Severity:** MEDIUM (visual fidelity; suspect shares a root with the same
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building's containment gap #112 and collision gaps #99)
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**Filed:** 2026-06-10 (late — user side-by-side vs retail)
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**Component:** render / building cells (or dat interpretation)
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**Symptom:** an A9B3 building (near the #112 hill cottage; NPCs Aun Kielerea +
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The Sentry nearby, spot ~(183, −111, 116) world) shows a stone-and-wood
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STAIRCASE attached to its exterior wall in acdream; the retail client shows a
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plain wall with a window there (user screenshots, 2026-06-10). The stairs are
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NOT pickable (clicks select only NPCs behind them) ⇒ not a stab/WorldEntity —
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building-shell or interior-cell geometry.
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**Hypothesis (would unify three symptoms at this building):** a misplaced
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interior EnvCell — an indoor staircase cell whose world transform puts its
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geometry outside the shell. That would simultaneously explain (a) the phantom
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exterior stairs, (b) the interior containment gap (#112's dead zone = a cell
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volume sitting in the wrong place), and (c) missing collision on objects in
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the house.
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**Next steps:** (1) ACViewer oracle — open the same landblock; stairs present
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there ⇒ shared dat-interpretation, absent ⇒ our transform/draw
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(feedback_acviewer_as_oracle). (2) Offline: dump A9B3's LandBlockInfo
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buildings + per-cell Position.Origin/rotation; look for a cell whose
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transformed AABB escapes the building footprint. (3) Identify the building id
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(the landblock's building list near the spot).
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**Meta (user, 2026-06-10):** "we should not have to verify all houses like
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this" — agreed; the open systemic debts are A6.P4 per-cell shadows (#99,
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fixes collision everywhere), the #112 residual oracle read, and this transform
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check. If (2) finds a systematic per-building transform error, ONE fix covers
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every affected house.
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---
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# Recently closed
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## #111 — ACE-mutated indoor restores: transparent interior / wrong placement at login — [DONE 2026-06-10 · 5f1eb7c + 5706e0e + 2735695]
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