feat(chat): Campaign CH slice CH2 — retail SpewBox interface text
Retail routes on-screen refusals ("You can't jump while in the air",
"You are too encumbered to carry that!") through a SEPARATE transient
screen surface (gmSpewBoxUI, ClientSystem::AddTextToScroll @0x00563C50)
that never touches the chat scroll — type 0x1A is exactly the bit every
ChatInterface window's default filter excludes
(ChatInterface::ChatInterface @0x004F4550). acdream had no such split:
every WeenieError rendered in chat at a single stand-in LogTextType
0x00 (CH1-era approximation, register AP-176), and locally-detected
jump refusals were silently discarded.
This slice ports the full mechanism per
docs/research/2026-08-09-chat-retail-interface-text.md:
CORE (AcDream.Core/Chat):
- WeenieErrorMessages.Resolve now returns (text, RetailLogTextType) from
a 338-row transcription of ClientCommunicationSystem::HandleFailureEvent
@0x00571990 (Appendix A's 339 cases minus one, 0x4F8, deliberately
excluded — its case body is a tangled decompiler artifact, not
resolvable with confidence). Spot-checked ~20 rows directly against
the raw decomp (case 0x2b/0x36/0x3a/0x4e/0x4ec/0x4f3/0x4f4 and the
jump family), beyond the ~10 the brief asked for, because the first
pass surfaced two transcription classes the research doc's markdown
silently ate: (1) 7 ids marked "shared string global" resolved by
reading the case bodies directly (0x24/0x48/0x49 reuse the jump-
refusal globals; 0x4DE/0x4DF/0x55A/0x55E are pure param passthrough);
(2) 19 "arg3 + literal" CONCATENATION ids whose leading space (and
therefore their %s marker) the markdown table's cell-trimming ate —
fixed by re-reading each case body, several requiring a SECOND
non-truncated data_XXXXXXXX dump elsewhere in the same oracle file to
recover text the ~33-char inline preview cut off. One retail typo is
preserved verbatim: 0x4F4's second placeholder is literal "$s", not
"%s" — only the first substitutes.
- ClientTextRefusals: the 11 process-lifetime string globals, all
byte-recovered from the PDB-paired C:\Users\erikn\Downloads\acclient.exe
(MATCH verified via check_exe_pdb.py) via raw UTF-16LE prefix search —
5 were truncated in the research doc's own transcription and all 5
turned out to end "...combat mode"/"...this position", not the
shorter "...combat" a truncated read would suggest.
- SpewBoxState: the gmSpewBoxUI pending/visible queue port (insert-at-0,
dedupe-against-index-0-only, MaxConcurrentItems overflow, per-entry
expiry, one-frame enqueue/drain decoupling). Placed in Core (not
Runtime as the brief's default) because AcDream.UI.Abstractions
references Core but not Runtime, and SpewBoxVM needs to wrap it
directly — the same constraint ChatVM already satisfies against
ChatLog.
- Folded the 4-entry WeenieErrorText.cs into the full table; deleted it.
RUNTIME (AcDream.Runtime):
- RuntimeCommunicationState.AddText(text, type, windowId): the
AddTextToScroll chokepoint. type == ClientLocal -> SpewBox only, never
chat; everything else -> the existing transcript, tagged with type.
- GameEventWiring gains an `onInterfaceText` delegate hole (Core.Net
cannot reference Runtime, so this follows the file's own established
pattern for every other Runtime-owned sink). Rewires 0x028A/0x028B/
UseDone through the full table + router; fixes 0x02EB
CommunicationTransientString's routing type from a CH1-era 0x00
guess to retail's hardcoded ClientLocal (Handle_Communication__
TransientString @0x0057D460).
- LiveSessionEventRouter's 0xF7E0 ServerMessage handler now routes
through AddText with the wire chatType verbatim instead of always
writing ChatLog directly.
- PlayerMovementController gains OnInterfaceText, applied by
RuntimeLocalPlayerMovementState to every controller it installs.
Reports ChargeJump/jump refusals exactly as ClientCombatSystem::
CommenceJump @0x0056AF90 / DoJump @0x0056B110 do — confirmed via
their compiled dispatch that ONLY 0x24/0x48/0x49 produce text;
0x47 (GeneralMovementFailure, fully-constrained/no-stamina) and any
other code are retail-SILENT (DoJump's jump table has exactly 4 real
targets), which contradicts this task's brief ("0x47 -> the
constrained/stamina row per §4.2") — the brief's reading of §4.2
described what jump_is_allowed COMPUTES, not what CommenceJump/DoJump
DISPLAY for it. Implemented the decomp-verified silent behavior.
APP (AcDream.App / AcDream.UI.Abstractions):
- The 5 composition sites that already used RetailLogTextType.ClientLocal
now call Communication.AddText instead of Chat.OnSystemMessage
directly, so they reach the SpewBox instead of the transcript.
- SpewBoxVM (UI.Abstractions) + SpewBoxController (App), modeled
directly on PortalWaitNoticeController. Position/font/colour/
MaxConcurrentItems are placeholders: SpewBoxLayoutDumpDiagnostic
exhaustively swept the installed client_portal.dat's entire LayoutDesc
id range (0x21000000-0x21000075, 101/118 ids populated, sanity-checked
against 3 known ids) and found ZERO elements of class 0x10000016 —
gmSpewBoxUI is mounted from C++ code, not any authored LayoutDesc, so
the dump cannot recover these values.
REGISTER: AP-176 retired (its WeenieError half is now the full table
port); its OnCombatLine half was never in this slice's scope and is
split out to AP-179 so that divergence keeps a row. AP-177 (invented
line lifetime) and AP-178 (invented position/font/colour/max-items)
filed for the presentation placeholders above. AP-175 (PopUpString ->
chat instead of modal) is untouched, not duplicated.
Suite: 11,890 passed / 4 skipped / 0 failed (was 11,835/4/0; +55 net
new tests, 0 regressions).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
0fa4554759
commit
77c8296e3f
28 changed files with 2144 additions and 224 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.Core.Chat;
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using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using AcDream.Runtime.Gameplay;
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@ -880,6 +881,65 @@ public class PlayerMovementControllerTests
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Assert.Equal(baseline, restored, precision: 4);
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}
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// ── Campaign CH slice CH2: local jump refusals reach the SpewBox ───────
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[Fact]
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public void ChargeJump_RefusedByOverBurden_ReportsCantJumpLoadedDown()
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{
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// CACQualities::CanJump refuses past 200% load (PlayerWeenie.CanJump,
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// CanJumpLoadThreshold = 2.0f) — a real, production-reachable refusal,
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// not a fake. Retail: ClientCombatSystem::CommenceJump @0x0056AF90's
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// eax_3 == 0x49 branch -> cant_jump_load.
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var engine = MakeFlatEngine();
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var controller = new PlayerMovementController(engine);
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controller.SeedPlacementForTest(new Vector3(96f, 96f, 50f), 0x0001, new Vector3(96f, 96f, 50f));
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controller.SetCharacterBurden(2.5f);
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var reported = new List<(string Text, AcDream.Core.Chat.RetailLogTextType Type)>();
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controller.OnInterfaceText = (text, type) => reported.Add((text, type));
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controller.Update(0.016f, new MovementInput(Jump: true));
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var report = Assert.Single(reported);
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Assert.Equal(ClientTextRefusals.CantJumpLoad, report.Text);
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Assert.Equal(AcDream.Core.Chat.RetailLogTextType.ClientLocal, report.Type);
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Assert.False(controller.IsAirborne, "a refused charge must not launch the player");
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}
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[Fact]
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public void ChargeJump_Succeeds_ReportsNothing()
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{
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var engine = MakeFlatEngine();
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var controller = new PlayerMovementController(engine);
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controller.SeedPlacementForTest(new Vector3(96f, 96f, 50f), 0x0001, new Vector3(96f, 96f, 50f));
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var reported = new List<string>();
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controller.OnInterfaceText = (text, _) => reported.Add(text);
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controller.Update(1.0f, new MovementInput(Jump: true)); // full charge
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controller.Update(0.016f, new MovementInput(Jump: false)); // release -> jump fires
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Assert.Empty(reported);
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Assert.True(controller.IsAirborne);
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}
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[Fact]
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public void ChargeJump_RefusalWithNoObserverWired_DoesNotThrow()
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{
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// OnInterfaceText defaults to null (no production wiring in a bare
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// test controller) — the refusal path must be a safe no-op, not a
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// NullReferenceException.
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var engine = MakeFlatEngine();
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var controller = new PlayerMovementController(engine);
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controller.SeedPlacementForTest(new Vector3(96f, 96f, 50f), 0x0001, new Vector3(96f, 96f, 50f));
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controller.SetCharacterBurden(2.5f);
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var exception = Record.Exception(() =>
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controller.Update(0.016f, new MovementInput(Jump: true)));
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Assert.Null(exception);
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}
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// ── Campaign P Slice P5 (2026-07-30): ConstraintManager leash arming (#167) ──
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//
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// docs/research/2026-07-30-constraint-leash-constants.md. The player's
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@ -167,6 +167,82 @@ public sealed class RuntimeCommunicationStateTests
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Assert.Null(second.CommandTargets.LastIncomingTellSender);
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}
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// ── Campaign CH slice CH2: AddText routing chokepoint ────────────────
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[Fact]
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public void AddText_ClientLocal_RoutesToSpewBoxOnly_NeverChatTranscript()
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{
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// Retail: type == 0x1A (ClientLocal) is exactly the bit every
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// ChatInterface window's default filter excludes
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// (ChatInterface::ChatInterface @0x004F4550,
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// m_llTextTypeFilter &= 0xFBFFFFFF). The CH1-era ChatLog.OnWeenieError
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// path put EVERY WeenieError line in chat, including 0x1A ones —
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// this is the fix: a ClientLocal line must reach SpewBox and never
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// touch the chat transcript at all.
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using var state = new RuntimeCommunicationState();
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state.AddText("You can't jump while in the air", RetailLogTextType.ClientLocal);
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Assert.Equal(0, state.Chat.Count);
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state.SpewBox.Tick(0d);
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Assert.Equal(1, state.SpewBox.Count);
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Assert.Equal("You can't jump while in the air", state.SpewBox.Snapshot()[0].Text);
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}
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[Theory]
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[InlineData(RetailLogTextType.Default)]
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[InlineData(RetailLogTextType.Magic)]
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[InlineData(RetailLogTextType.System)]
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public void AddText_NonClientLocalTypes_RouteToChatOnly_NeverSpewBox(RetailLogTextType type)
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{
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using var state = new RuntimeCommunicationState();
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state.AddText("Your spell fizzled.", type);
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Assert.Equal(1, state.Chat.Count);
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Assert.Equal("Your spell fizzled.", state.Chat.Snapshot()[0].Text);
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Assert.Equal((uint)type, state.Chat.Snapshot()[0].LogTextType);
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state.SpewBox.Tick(0d);
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Assert.Equal(0, state.SpewBox.Count);
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}
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[Fact]
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public void AddText_TrimsTrailingWhitespace_LikeRetailAddTextToScroll()
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{
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using var state = new RuntimeCommunicationState();
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state.AddText("Out of Range! ", RetailLogTextType.ClientLocal);
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state.SpewBox.Tick(0d);
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Assert.Equal("Out of Range!", state.SpewBox.Snapshot()[0].Text);
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}
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[Fact]
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public void AddText_EmptyAfterTrim_IsDropped()
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{
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using var state = new RuntimeCommunicationState();
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state.AddText(" ", RetailLogTextType.ClientLocal);
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state.AddText(" ", RetailLogTextType.Default);
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state.SpewBox.Tick(0d);
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Assert.Equal(0, state.SpewBox.Count);
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Assert.Equal(0, state.Chat.Count);
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}
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[Fact]
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public void Dispose_ResetsSpewBox()
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{
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var state = new RuntimeCommunicationState();
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state.AddText("about to be torn down", RetailLogTextType.ClientLocal);
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state.SpewBox.Tick(0d);
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Assert.Equal(1, state.SpewBox.Count);
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state.Dispose();
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Assert.Equal(0, state.SpewBox.Count);
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}
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private sealed class RecordingObserver : IRuntimeCommunicationObserver
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{
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public List<RuntimeCommunicationEvent> Events { get; } = [];
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@ -153,6 +153,57 @@ public sealed class RuntimeLocalPlayerMovementStateTests
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Assert.NotEqual(first.Snapshot.Position, second.Snapshot.Position);
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}
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// ── Campaign CH slice CH2: OnInterfaceText propagation ──────────────
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[Fact]
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public void OnInterfaceText_SetBeforeControllerInstall_AppliesToTheInstalledController()
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{
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using var movement = new RuntimeLocalPlayerMovementState();
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var received = new List<(string Text, AcDream.Core.Chat.RetailLogTextType Type)>();
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movement.OnInterfaceText = (text, type) => received.Add((text, type));
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var controller = new PlayerMovementController(new PhysicsEngine());
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movement.Controller = controller;
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controller.OnInterfaceText!("test line", AcDream.Core.Chat.RetailLogTextType.ClientLocal);
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Assert.Single(received);
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Assert.Equal("test line", received[0].Text);
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Assert.Equal(AcDream.Core.Chat.RetailLogTextType.ClientLocal, received[0].Type);
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}
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[Fact]
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public void OnInterfaceText_SetAfterControllerInstall_StillAppliesToTheCurrentController()
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{
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using var movement = new RuntimeLocalPlayerMovementState();
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var controller = new PlayerMovementController(new PhysicsEngine());
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movement.Controller = controller;
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var received = new List<string>();
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movement.OnInterfaceText = (text, _) => received.Add(text);
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controller.OnInterfaceText!("late-bound line", AcDream.Core.Chat.RetailLogTextType.ClientLocal);
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Assert.Equal(["late-bound line"], received);
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}
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[Fact]
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public void OnInterfaceText_SwappingController_AppliesToTheReplacement()
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{
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using var movement = new RuntimeLocalPlayerMovementState();
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var received = new List<string>();
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movement.OnInterfaceText = (text, _) => received.Add(text);
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var first = new PlayerMovementController(new PhysicsEngine());
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movement.Controller = first;
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var second = new PlayerMovementController(new PhysicsEngine());
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movement.Controller = second;
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second.OnInterfaceText!("from replacement", AcDream.Core.Chat.RetailLogTextType.ClientLocal);
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Assert.Equal(["from replacement"], received);
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}
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[Fact]
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public void MotionPreparationPublishesOnlyTheConstructionSeam()
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{
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